From: Ian Romanick <[email protected]>

Signed-off-by: Ian Romanick <[email protected]>
---
 .../spec/ext_framebuffer_multisample_blit_scaled/blit-scaled.cpp | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/tests/spec/ext_framebuffer_multisample_blit_scaled/blit-scaled.cpp 
b/tests/spec/ext_framebuffer_multisample_blit_scaled/blit-scaled.cpp
index 60fdd4d..234d1b6 100644
--- a/tests/spec/ext_framebuffer_multisample_blit_scaled/blit-scaled.cpp
+++ b/tests/spec/ext_framebuffer_multisample_blit_scaled/blit-scaled.cpp
@@ -179,7 +179,7 @@ compile_shader(void)
        break;
        case 8:
                sample_map = "  const int sample_map[8] = int[8](5 , 2, 4, 6, 
0, 3, 7, 1);\n";
-               sample_number =  "sample_map[int(2 * fract(coord.x) + 8 * 
fract(coord.y))]";
+               sample_number = "sample_map[int(2 * fract(coord.x) + 8 * 
fract(coord.y))]";
                break;
        default:
                printf("Unsupported sample count %d\n", samples);
@@ -321,9 +321,10 @@ bool test_ms_blit_scaled(const Fbo& ms_fbo)
        glClear(GL_COLOR_BUFFER_BIT);
        test_pattern->draw(TestPattern::no_projection);
 
-       if(ms_fbo.config.num_tex_attachments == 0) {
+       if (ms_fbo.config.num_tex_attachments == 0) {
                /* Blit the framebuffer with multisample texture attachment
-                * into the framebuffer with multisample renderbuffer 
attachment.
+                * into the framebuffer with multisample renderbuffer
+                * attachment.
                 */
                glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_tex.handle);
                glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
@@ -337,7 +338,7 @@ bool test_ms_blit_scaled(const Fbo& ms_fbo)
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST);
        }
 
-        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
+       for (scale = 0.1; scale < 2.5f; scale += 0.1) {
                glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
                glClear(GL_COLOR_BUFFER_BIT);
 
-- 
2.1.0

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