Signed-off-by: Jordan Justen <[email protected]>
Cc: Samuel Iglesias Gonsálvez <[email protected]>
---
 Passes on NVidia's 340.76 driver & Igalia's SSBO branch for i965

 .../layout-std430-write-shader.c                       | 18 +++++++++++++++++-
 1 file changed, 17 insertions(+), 1 deletion(-)

diff --git 
a/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c 
b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
index c25e921..f821f69 100644
--- a/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
+++ b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
@@ -46,7 +46,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
 
 PIGLIT_GL_TEST_CONFIG_END
 
-#define SSBO_SIZE 48
+#define SSBO_SIZE 64
 
 static const char vs_pass_thru_text[] =
        "#version 130\n"
@@ -65,6 +65,8 @@ static const char vs_pass_thru_text[] =
        "       float f;\n"
        "       A s;\n"
        "       mat3x4 m;\n"
+       "       vec2 v2a[3];\n"
+       "       vec3 v3a[2];\n"
        "       float unsized_array[];\n"
        "};\n"
        "in vec4 piglit_vertex;\n"
@@ -78,6 +80,10 @@ static const char vs_pass_thru_text[] =
        "       s.sb[0].b1[0] = 18.0;\n"
        "       s.sb[0].b1[1] = 19.0;\n"
        "       m[1] = vec4(25.0, 26.0, 27.0, 28.0);\n"
+       "       v2a[0].yx = vec2(34.0, 33.0);\n"
+       "       v2a[1].y = 36.0;\n"
+       "       v3a[0].xz = vec2(39.0, 41.0);\n"
+       "       v3a[1].y = 43.0;\n"
        "       int index = int(v.x); // index should be zero\n"
        "       unsized_array[index + gl_VertexID] = unsized_array.length();\n"
        "}\n";
@@ -99,6 +105,8 @@ static const char fs_source[] =
        "       float f;\n"
        "       A s;\n"
        "       mat3x4 m;\n"
+       "       vec2 v2a[3];\n"
+       "       vec3 v3a[2];\n"
        "       float unsized_array[];\n"
        "};\n"
        "out vec4 color;\n"
@@ -112,6 +120,10 @@ static const char fs_source[] =
        "       s.sb[1].b1[2] = 20.0;\n"
        "       m[0] = vec4(21.0, 22.0, 23.0, 24.0);\n"
        "       m[2] = vec4(29.0, 30.0, 31.0, 32.0);\n"
+       "       v2a[1].x = 35.0;\n"
+       "       v2a[2].xy = vec2(37.0, 38.0);\n"
+       "       v3a[0].y = 40.0;\n"
+       "       v3a[1].xz = vec2(42.0, 44.0);\n"
        "       int index = int(v.z + gl_FragCoord.x);\n"
        "       unsized_array[index] = unsized_array.length() * 2.0;\n"
        "}\n";
@@ -129,6 +141,10 @@ float expected[SSBO_SIZE] = { 0.0,  1.0,  2.0,  3.0, // 
vec4 v
                             21.0, 22.0, 23.0, 24.0, // mat3x4 m[0]
                             25.0, 26.0, 27.0, 28.0, // mat3x4 m[1]
                             29.0, 30.0, 31.0, 32.0, // mat3x4 m[2]
+                            33.0, 34.0, 35.0, 36.0, // vec2 v2a[3]
+                            37.0, 38.0,  0.0,  0.0, //
+                            39.0, 40.0, 41.0,  0.0, // vec3 v3a[2]
+                            42.0, 43.0, 44.0,  0.0, //
                              4.0,  4.0,  8.0,  8.0  // float unsized_array[0]
 };
 
-- 
2.5.0

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to