On 09/09/2015 03:59 AM, Krzesimir Nowak wrote:
These tests have the same purpose as the {vs,fs}-textureLod-miplevels.shader_test ones. These are actually a slightly modified copies of those. The modifications are setting the lod_bias parameter to 1.0 and updating the expected colors in probes.This exposes a bug in softpipe, where it does not take lod_bias into account, so the colors returned in these tests are the same as in unbiased versions. --- .../fs-textureLod-miplevels-biased.shader_test | 196 +++++++++++++++++++++ .../vs-textureLod-miplevels-biased.shader_test | 196 +++++++++++++++++++++ 2 files changed, 392 insertions(+) create mode 100644 tests/spec/glsl-1.30/execution/fs-textureLod-miplevels-biased.shader_test create mode 100644 tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-biased.shader_test
Reviewed-by: Brian Paul <[email protected]> I verified that the tests pass on NVIDIA too. I'll commit this patch for you (AFAIK, you don't have git write ability). -Brian _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
