Maybe also mention in commit message that we are updating test here
according to how OpenGL >=4.2 defines things. I've checked that 4.2 spec
looks to be the first to mention:
"if samples is zero, an INVALID_VALUE error is generated."
I see that the format change is done because
ConvertMultiSample2DToTexture2D uses create_bind_texture which happens
to use GL_RGBA for generating the dst texture.
Reviewed-by: Tapani Pälli <[email protected]>
On 08/18/2015 07:42 AM, Timothy Arceri wrote:
Samples must be greater than 0 and color formats must match.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91670
---
tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
index d6eef1e..88599de 100644
--- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
@@ -137,10 +137,10 @@ create_bind_texture(GLenum textureType) {
}
break;
case GL_TEXTURE_2D_MULTISAMPLE:
- glTexImage2DMultisample(textureType, 0, GL_RGB, 6, 6, GL_FALSE);
+ glTexImage2DMultisample(textureType, 1, GL_RGBA, 6, 6,
GL_FALSE);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- glTexImage3DMultisample(textureType, 0, GL_RGB,
+ glTexImage3DMultisample(textureType, 1, GL_RGBA,
6, 6, 6, GL_FALSE);
break;
}
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