Cc Daniel and Chad.

On Mon, Apr 13, 2015 at 8:28 PM, Marek Olšák <[email protected]> wrote:
> Hi everyone,
>
> These are mostly fixes that I took from Daniel Kurtz's github repository 
> because I think they are good and he said he had no time to upstream them. 
> I've been working on the fence extensions for Mesa/egl_dri2, so I've tested 
> them all.
>
> I've reviewed most of Daniel's patches and I'll commit them soon unless 
> somebody disagrees.
>
> The only patches which don't have Reviewed-by are the first one (which is 
> mine and should be good to go) and the last two. I don't know if the last two 
> are good/correct. Maybe somebody else knowing more about KHR_debug and the 
> plans for the EGL dispatch can ACK them. If not, I will drop them.
>
> Please review.
>
> Marek Olšák (1):
>       piglit-util-egl: fix a typo in piglit_egl_get_default_display
>
> Daniel Kurtz (13):
>       piglit-util-egl: check if EGL_EXT_client_extensions is supported
>       egl_khr_fence_sync: fix eglGetSyncAttribKHR(EGL_SYNC_TYPE_KHR) test
>       egl_khr_fence_sync: remove initial expected STATUS check
>       egl_khr_fence_sync: Make EGL_NO_SYNC_KHR check explicit
>       egl_khr_fence_sync: fix eglCreateSyncKHR() parameter
>       egl_khr_fence_sync: add missing piglit_loge parameter
>       egl_khr_fence_sync: allow skipping display_bound_in_other_thread subtest
>       egl_khr_fence_sync: remove invalid_flag test
>       egl_khr_create_context: use ES1 dispatch
>       ext_unpack_subimage: fix for GLES 3.0
>       oes_compressed_paletted_texture: relax glTexImage2D error value 
> expectation
>       dispatch: Use dlsym to lookup core symbols for EGL
>       khr_debug/debug-push-pop-group: fix test
>
> Marek
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