Avoid unnecessary failures on drivers not supporting float depth
buffers.

Signed-off-by: Ilia Mirkin <[email protected]>
---
 tests/texturing/texsubimage-depth-formats.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/tests/texturing/texsubimage-depth-formats.c 
b/tests/texturing/texsubimage-depth-formats.c
index b6d9416..2d35e63 100644
--- a/tests/texturing/texsubimage-depth-formats.c
+++ b/tests/texturing/texsubimage-depth-formats.c
@@ -55,8 +55,8 @@ struct format_info {
 };
 static const struct format_info formats[] = {
        { GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,         
        sizeof(short) },
-       { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                  
        sizeof(float) },
        { GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,      
        sizeof(int) },
+       { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                  
        sizeof(float) },
        { GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(int) + sizeof(float) }
 };
 
@@ -166,6 +166,9 @@ piglit_display(void)
        glGenTextures(ARRAY_SIZE(formats), tex);
 
        for (i = 0; i < ARRAY_SIZE(formats); i++) {
+               if (!piglit_is_extension_supported("GL_ARB_depth_buffer_float") 
&&
+                   i >= 2)
+                       continue;
                for (j = 0; j < ARRAY_SIZE(tex_size); j++) {
                        result = true;
                        load_texture(i, j);
-- 
2.0.5

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