---
 tests/spec/arb_direct_state_access/gettextureimage-formats.c   | 2 +-
 tests/spec/arb_direct_state_access/gettextureimage-luminance.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c 
b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
index e2d637c..f00726c 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
@@ -95,7 +95,7 @@ make_texture_image(GLenum intFormat, GLubyte 
upperRightTexel[4])
                }
 
                /* Initialize the texture with glDrawPixels. */
-               glGenFramebuffers(1, &fb);
+               glCreateFramebuffers(1, &fb);
                glBindFramebuffer(GL_FRAMEBUFFER, fb);
                glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                       GL_TEXTURE_2D, texture_id, 0);
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c 
b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
index 3add1d7..ec6a2cc 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
@@ -158,7 +158,7 @@ test_fbo_readpixels_lum_as_rgba(void)
        /* create an FBO to wrap the texture so we can read it back
         * with glReadPixels
         */
-       glGenFramebuffers(1, &fbo);
+       glCreateFramebuffers(1, &fbo);
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
                               GL_TEXTURE_2D, tex, 0);
@@ -211,7 +211,7 @@ test_fbo_readpixels_rgba_as_lum(void)
        /* create an FBO to wrap the texture so we can read it back
         * with glReadPixels
         */
-       glGenFramebuffers(1, &fbo);
+       glCreateFramebuffers(1, &fbo);
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
                               GL_TEXTURE_2D, tex, 0);
-- 
2.1.0

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