On 03/04/2015 05:57 PM, Ilia Mirkin wrote:
On Wed, Mar 4, 2015 at 10:31 AM, Tapani <[email protected]
<mailto:[email protected]>> wrote:
On 03/04/2015 05:07 PM, Ilia Mirkin wrote:
On Wed, Mar 4, 2015 at 9:58 AM, Ilia Mirkin<[email protected]>
<mailto:[email protected]> wrote:
On Wed, Mar 4, 2015 at 4:53 AM, Arthur Huillet<[email protected]>
<mailto:[email protected]> wrote:
From: Arthur Huillet<[email protected]> <mailto:[email protected]>
Don't look up uniform names for non-zero array elements, as this is illegal
per GL4.5.
From the discussion of GetProgramResourceIndex in the GL4.5 spec:
If name exactly matches the name string of one of the active
resources for
programInterface, the index of the matched resource is returned.
Additionally, if
name would exactly match the name string of an active resource if
"[0]" were
appended to name, the index of the matched resource is returned.
Otherwise, name
is considered not to be the name of an active resource, and
INVALID_INDEX is
returned. Note that if an interface enumerates a single active
resource list entry for
an array variable (e.g., "a[0]"), a name identifying any array element
other than
the first (e.g., "a[1]") is not considered to match.
Hm, and the spec goes on to define GetUniformIndices in terms of
GetProgramResourceIndex...
What does this say about a[3].b[75].c[2] ? Do they all have to be 0
and you have to retrieve all 3 strides? If so, your implementation
isn't quite doing that.
Also I'm having a ton of trouble parsing the meaning of
"""
Note that if an interface enumerates a single active resource list entry for
an array variable (e.g., "a[0]"), a name identifying any array element
other than
the first (e.g., "a[1]") is not considered to match.
"""
It's unclear to me that it means what you claim it means in the first
place. Ian, as the resident GL and UBO expert, care to comment? :)
IMO Arthur's interpretation is correct. I had to read this many
many times while writing test for GetProgramResourceIndex to get
it, the "a[1]" example seems misleading at first.
GL_ARB_array_of_arrays is special case explained in
GL_ARB_program_interface_query spec:
"For a uniform array such as: uniform vec4 a[5][4][3]; we
enumerate twenty different entries ("a[0][0][0]" through
"a[4][3][0]"), ..."
Great, so that means that Arthur's approach should work fine here as
well. As long as this is indeed what the spec is saying, the original
patch is
Reviewed-by: Ilia Mirkin <[email protected]
<mailto:[email protected]>>
me too;
Reviewed-by: Tapani Pälli <[email protected]>
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