On 03/15/2014 10:53 AM, Marek Olšák wrote:
From: Marek Olšák <[email protected]>

---
  tests/all.py                           |   6 +
  tests/fbo/CMakeLists.gl.txt            |   1 +
  tests/fbo/fbo-generatemipmap-cubemap.c | 499 +++++++++++++++++++++++++++++++++
  3 files changed, 506 insertions(+)
  create mode 100644 tests/fbo/fbo-generatemipmap-cubemap.c

diff --git a/tests/all.py b/tests/all.py
index bdc4077..65963cc 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1682,6 +1682,9 @@ add_concurrent_test(arb_framebuffer_object, 
'fbo-drawbuffers-none glColorMaskInd
  add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none 
glBlendFunci')
  add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none 
glDrawPixels')
  add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none 
glBlitFramebuffer')
+add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-cubemap')
+add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-cubemap 
RGB9_E5')
+add_concurrent_test(arb_framebuffer_object, 'fbo-generatemipmap-cubemap 
S3TC_DXT1')

  # Group ARB_framebuffer_sRGB
  arb_framebuffer_srgb = Group()
@@ -2586,6 +2589,9 @@ add_plain_test(arb_texture_cube_map_array, 
'arb_texture_cube_map_array-sampler-c
  add_concurrent_test(arb_texture_cube_map_array, 'getteximage-targets 
CUBE_ARRAY')
  add_concurrent_test(arb_texture_cube_map_array, 'glsl-resource-not-bound 
CubeArray')
  textureSize_samplers_atcma = ['samplerCubeArray', 'isamplerCubeArray', 
'usamplerCubeArray', 'samplerCubeArrayShadow' ];
+add_concurrent_test(arb_texture_cube_map_array, 'fbo-generatemipmap-cubemap 
array')
+add_concurrent_test(arb_texture_cube_map_array, 'fbo-generatemipmap-cubemap 
array RGB9_E5')
+add_concurrent_test(arb_texture_cube_map_array, 'fbo-generatemipmap-cubemap 
array S3TC_DXT1')

  import_glsl_parser_tests(arb_texture_cube_map_array,
                         os.path.join(testsDir, 'spec', 
'arb_texture_cube_map_array'),
diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
index 588fe26..a2b9bd0 100644
--- a/tests/fbo/CMakeLists.gl.txt
+++ b/tests/fbo/CMakeLists.gl.txt
@@ -55,6 +55,7 @@ piglit_add_executable (fbo-fragcoord fbo-fragcoord.c)
  piglit_add_executable (fbo-fragcoord2 fbo-fragcoord2.c)
  piglit_add_executable (fbo-generatemipmap fbo-generatemipmap.c)
  piglit_add_executable (fbo-generatemipmap-array fbo-generatemipmap-array.c)
+piglit_add_executable (fbo-generatemipmap-cubemap fbo-generatemipmap-cubemap.c)
  piglit_add_executable (fbo-generatemipmap-filtering 
fbo-generatemipmap-filtering.c)
  piglit_add_executable (fbo-generatemipmap-formats 
fbo-generatemipmap-formats.c)
  piglit_add_executable (fbo-generatemipmap-scissor 
fbo-generatemipmap-scissor.c)
diff --git a/tests/fbo/fbo-generatemipmap-cubemap.c 
b/tests/fbo/fbo-generatemipmap-cubemap.c
new file mode 100644
index 0000000..bcbfc37
--- /dev/null
+++ b/tests/fbo/fbo-generatemipmap-cubemap.c
@@ -0,0 +1,499 @@
+/*
+ * Copyright © 2014 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *     Marek Olšák <[email protected]>
+ */
+
+#include "piglit-util-gl-common.h"
+
+#define TEX_SIZE 32
+#define TEX_HALF (TEX_SIZE / 2)
+#define TEX_LEVELS 6
+
+#define DRAW_SIZE 32
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_width = 680;
+       config.window_height = 620;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *fs_cube =
+   "uniform samplerCube tex; \n"
+   "void main() \n"
+   "{ \n"
+   "   gl_FragColor = textureCube(tex, gl_TexCoord[0].xyz); \n"
+   "} \n";
+
+static const char *fs_cube_array =
+   "#version 130\n"
+   "#extension GL_ARB_texture_cube_map_array : enable\n"
+   "uniform samplerCubeArray tex; \n"
+   "void main() \n"
+   "{ \n"
+   "   gl_FragColor = texture(tex, gl_TexCoord[0]); \n"
+   "} \n";
+
+static GLboolean test_array;
+static GLenum target;
+static GLenum num_layers;
+static GLuint prog;
+static GLenum format;
+
+static float colors[][4] = {
+       {0.0, 0.0, 0.0, 1.0},
+       {1.0, 0.0, 0.0, 1.0},
+       {0.0, 1.0, 0.0, 1.0},
+       {1.0, 1.0, 0.0, 1.0},
+       {0.0, 0.0, 1.0, 1.0},
+       {1.0, 0.0, 1.0, 1.0},
+       {0.0, 1.0, 1.0, 1.0},
+};
+#define NUM_COLORS ARRAY_SIZE(colors)
+
+static void
+load_texcube(void)
+{
+       float *p = malloc(TEX_SIZE * TEX_SIZE * num_layers * 4 * sizeof(float));
+       int x,y,z;
+
+       for (z = 0; z < num_layers; z++) {
+               for (y = 0; y < TEX_SIZE; y++) {
+                       for (x = 0; x < TEX_SIZE; x++) {
+                               int quadrant = y < TEX_SIZE/2 ? (x < TEX_SIZE/2 
? 0 : 1) :
+                                                               (x < TEX_SIZE/2 
? 2 : 3);
+                               float *dest = &p[(z*TEX_SIZE*TEX_SIZE + 
y*TEX_SIZE + x)*4];
+
+                               memcpy(dest, colors[(z + quadrant*2) % 
NUM_COLORS],
+                                      4 * sizeof(float));
+                       }
+               }
+       }
+
+       if (test_array) {
+               glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, num_layers, GL_RGBA, 
GL_FLOAT, p);
+       }
+       else {

The following code could be expressed as a loop.


+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT, p);
+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT,
+                               p + TEX_SIZE*TEX_SIZE*4);
+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT,
+                               p + 2*TEX_SIZE*TEX_SIZE*4);
+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT,
+                               p + 3*TEX_SIZE*TEX_SIZE*4);
+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT,
+                               p + 4*TEX_SIZE*TEX_SIZE*4);
+               glTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0,
+                               TEX_SIZE, TEX_SIZE, GL_RGBA, GL_FLOAT,
+                               p + 5*TEX_SIZE*TEX_SIZE*4);
+       }
+       free(p);
+}
+



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