On Wednesday 30 October 2013, Eric Anholt wrote:
> Fredrik Höglund <[email protected]> writes:
> > diff --git a/tests/spec/arb_vertex_attrib_binding/zero-stride.c 
> > b/tests/spec/arb_vertex_attrib_binding/zero-stride.c
> > new file mode 100644
> > index 0000000..83b56e4
> > --- /dev/null
> > +++ b/tests/spec/arb_vertex_attrib_binding/zero-stride.c
> 
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > +   config.supports_gl_compat_version = 10;
> > +
> > +   config.window_width = 128;
> > +   config.window_height = 128;
> > +   config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> 
> core, drop size, alpha
> 
> > +enum piglit_result
> > +piglit_display(void)
> > +{
> > +   const struct {
> > +           float x, y;
> > +   } verts[] = {
> > +           { -1,  1 }, { 1,  1 },
> > +           { -1, -1 }, { 1, -1 }
> > +   };
> > +
> > +   const float green[] = { 0.0, 1.0, 0.0, 1.0 };
> > +
> > +   GLuint vbo1, vbo2, vao;
> > +   bool pass = true;
> > +
> > +   glGenVertexArrays(1, &vao);
> > +   glBindVertexArray(vao);
> > +
> > +   glGenBuffers(1, &vbo1);
> > +   glGenBuffers(1, &vbo2);
> > +
> > +   /* vbo1 contains the vertex positions */
> > +   glBindBuffer(GL_ARRAY_BUFFER, vbo1);
> > +   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), (const GLvoid *) verts, 
> > GL_STATIC_DRAW);
> > +
> > +   /* vbo2 contains the color data */
> > +   glBindBuffer(GL_ARRAY_BUFFER, vbo2);
> > +   glBufferData(GL_ARRAY_BUFFER, sizeof(green), (const GLvoid *) green, 
> > GL_STATIC_DRAW);
> 
> I'd fill the color buffer with some junk after it (such as a red color),
> so if the implementation is clamping buffer element indices to the size
> of the buffer, you don't just get green.

Good idea.

> > +   pass = piglit_probe_pixel_rgba(piglit_width * .5, piglit_height * .5, 
> > green);
> 
> probe_rect.
> 
> > +void
> > +piglit_init(int argc, char **argv)
> > +{
> > +   GLuint vs, fs;
> > +
> > +   piglit_require_extension("GL_ARB_vertex_attrib_binding");
> > +
> > +   vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
> > +   fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
> > +   program = piglit_link_simple_program(vs, fs);
> 
> build_simple_program()
> 
> For the tests with minor comments, with the obvious fixups they're:
> 
> Reviewed-by: Eric Anholt <[email protected]>
> 
> I think 2/7 was the only one I really didn't review well.  Thanks for
> writing a really solid set of tests for this extension!

No problem, and thanks for the review!

Fredrik

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