On Wednesday 30 October 2013, Eric Anholt wrote:
> Fredrik Höglund <[email protected]> writes:
> 
> > Test setting and quering all new states. This also tests interactions
> > with glVertexAttribPointer().
> 
> Same MIN2 and uncreached comments as the previous test.
> 
> > +#include "piglit-util-gl-common.h"
> > +
> > +#define MIN(a, b) (a < b ? a : b)
> > +
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > +   config.supports_gl_compat_version = 10;
> 
> This should just be "30", and then you can drop the
> requires_gl_version() below.
> 
> Also, don't these tests support core profile implementations?  It would
> be nice, but not required, to see them tested on that and a
> config.supports_gl_core_version = 31 added.

All the tests should work with core profile contexts.

> > +   /* Check limits */
> > +   glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
> > +   if (maxAttribs < 16) {
> > +           fprintf(stderr, "GL_MAX_VERTEX_ATTRIBS must be at least 16");
> > +           piglit_report_result(PIGLIT_FAIL);
> > +   }
> > +
> > +   glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &maxBindings);
> > +   if (maxBindings < 16) {
> > +           fprintf(stderr, "GL_MAX_VERTEX_ATTRIB_BINDINGS must be at least 
> > 16");
> > +           piglit_report_result(PIGLIT_FAIL);
> > +   }
> > +
> > +   glGetIntegerv(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> > +   if (value < 2047) {
> > +           fprintf(stderr, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET must be 
> > at least 2047");
> > +           piglit_report_result(PIGLIT_FAIL);
> > +   }
> 
> Previously I've done these kinds of tests in a separate minmax.c test,
> but since you're getting these values to use them anyway, this seems
> totally reasonable.  Same comment about early exiting, though.
> > +   /* Create a buffer object */
> > +   glGenBuffers(1, &buf);
> > +   glBindBuffer(GL_ARRAY_BUFFER, buf);
> > +
> > +   /* Bind the buffer object to binding point 0, offset=1024, stride=32 */
> > +   glBindVertexBuffer(0, buf, 1024, 32);
> 
> > +   /* Test glVertexAttribFormat */
> > +   {
> > +           struct {
> > +                   GLuint size;
> > +                   GLenum type;
> > +                   GLboolean normalized;
> > +           } formats[] = {
> > +                   { 1,       GL_BYTE,                        GL_TRUE  },
> > +                   { 2,       GL_UNSIGNED_BYTE,               GL_TRUE  },
> > +                   { 3,       GL_SHORT,                       GL_TRUE  },
> > +                   { 4,       GL_UNSIGNED_SHORT,              GL_TRUE  },
> > +                   { 1,       GL_INT,                         GL_FALSE },
> > +                   { 2,       GL_UNSIGNED_INT,                GL_FALSE },
> > +                   { 3,       GL_FIXED,                       GL_FALSE },
> > +                   { 4,       GL_FLOAT,                       GL_FALSE },
> > +                   { 1,       GL_HALF_FLOAT,                  GL_FALSE },
> > +                   { 2,       GL_DOUBLE,                      GL_FALSE },
> > +                   { 4,       GL_INT_2_10_10_10_REV,          GL_TRUE  },
> > +                   { 4,       GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE  },
> > +                   { GL_BGRA, GL_UNSIGNED_BYTE,               GL_TRUE  },
> > +                   { GL_BGRA, GL_INT_2_10_10_10_REV,          GL_TRUE  },
> > +                   { GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE  }
> > +           };
> > +
> > +           for (i = 0; i < maxAttribs; i++)
> > +                   glVertexAttribFormat(i, formats[i % 15].size,
> > formats[i % 15].type, formats[i % 15].normalized, i);
> 
> 15 is the size of that array I guess?  ARRAY_SIZE() is the macro to get
> that so we don't have magic numbers.
> 
> > +           for (i = 0; i < maxAttribs; i++) {
> > +                   const GLuint size = formats[i % 15].size == GL_BGRA ? 4 
> > : formats[i % 15].size;
> > +
> > +                   glGetVertexAttribiv(i, 
> > GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> > +                   if (value != i) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_RELATIVE_OFFSET[%d] was %d, expected %d\n", i, value, i);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> 
> piglit tests are generally wrapped at 80 columns when it doesn't
> make the code super ugly, and these printfs look like they'd wrap
> reasonably.
> 
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, 
> > &value);
> > +                   if (value != size) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_SIZE[%d] was %d, expected %d\n", i, value, size);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, 
> > &value);
> > +                   if (value != formats[i % 15].type) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_TYPE[%d] was %s, expected %s\n", i,
> > +                                           piglit_get_gl_enum_name(value),
> > +                                           
> > piglit_get_gl_enum_name(formats[i % 15].type));
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, 
> > GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &value);
> > +                   if (value != formats[i % 15].normalized) {
> > +                           if (value == GL_TRUE)
> > +                                   fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED[%d] was GL_TRUE, expected GL_FALSE\n", 
> > i);
> > +                           else
> > +                                   fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED[%d] was GL_FALSE, expected GL_TRUE\n", 
> > i);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, 
> > &value);
> > +                   if (value != GL_FALSE) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_INTEGER[%d] was GL_TRUE, expected GL_FALSE\n", i);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribPointerv(i, 
> > GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
> > +                   if (ptr != NULL) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_POINTER[%d] was %p, expected NULL\n", i, ptr);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +           }
> > +   }
> > +
> > +
> > +   /* Test glVertexAttribIFormat */
> > +   {
> > +           struct {
> > +                   GLuint size;
> > +                   GLenum type;
> > +           } formats[] = {
> > +                   { 1, GL_BYTE           },
> > +                   { 2, GL_UNSIGNED_BYTE  },
> > +                   { 3, GL_SHORT          },
> > +                   { 4, GL_UNSIGNED_SHORT },
> > +                   { 1, GL_INT            },
> > +                   { 2, GL_UNSIGNED_INT   }
> > +           };
> > +
> > +           for (i = 0; i < maxAttribs; i++)
> > +                   glVertexAttribIFormat(i, formats[i % 6].size, formats[i 
> > % 6].type, maxAttribs - i);
> > +
> > +           for (i = 0; i < maxAttribs; i++) {
> > +                   glGetVertexAttribiv(i, 
> > GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> > +                   if (value != maxAttribs - i) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_RELATIVE_OFFSET[%d] was %d, expected %d\n", i, value,
> > +                                           maxAttribs - i);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, 
> > &value);
> > +                   if (value != formats[i % 6].size) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_SIZE[%d] was %d, expected %d\n", i, value,
> > +                                           formats[i % 6].size);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, 
> > &value);
> > +                   if (value != formats[i % 6].type) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_TYPE[%d] was %s, expected %s\n", i,
> > +                                           piglit_get_gl_enum_name(value),
> > +                                           
> > piglit_get_gl_enum_name(formats[i % 6].type));
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, 
> > &value);
> > +                   if (value != GL_TRUE) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_INTEGER[%d] was GL_FALSE, expected GL_TRUE\n", i);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +
> > +                   glGetVertexAttribPointerv(i, 
> > GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
> > +                   if (ptr != NULL) {
> > +                           fprintf(stderr, 
> > "GL_VERTEX_ATTRIB_ARRAY_POINTER[%d] was %p, expected NULL\n", i, ptr);
> > +                           piglit_report_result(PIGLIT_FAIL);
> > +                   }
> > +           }
> > +   }
> 
> I'm pretty sure these repeated loops full of checking of getters could
> be in a helper function taking an array of struct format and a count.
> Trying to stay attentive when reading it 3 times is hard.

Seems reasonable.  I'll add that.

Fredrik

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to