If you care about 2d-array depthbuffers, I've extended 
depthstencil-render-miplevels
to handle that case. You can find it here:

  git://people.freedesktop.org/~chadversary/piglit.git 
branch=depthstencil-cruelty

The branch isn't ready for publication yet. I wanted to inform people, though, 
in
case anyone was working on related driver code. As expected, many 2d-array tests
fail on Ivybridge.

You can run it in 2d-array mode like this:
  depthstencil-render-miplevels GL_TEXTURE_2D_ARRAY width0 height0 num_layers 
buffer_combination
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