Increase the subpixel precision to 8 bits. This requires
changing some of the code to 64 bits to avoid overflows.

Signed-off-by: Zack Rusin <za...@vmware.com>
---
 tests/general/triangle-rasterization.cpp | 82 ++++++++++++++++----------------
 1 file changed, 41 insertions(+), 41 deletions(-)

diff --git a/tests/general/triangle-rasterization.cpp 
b/tests/general/triangle-rasterization.cpp
index 98fa959..2e4143f 100644
--- a/tests/general/triangle-rasterization.cpp
+++ b/tests/general/triangle-rasterization.cpp
@@ -103,7 +103,7 @@ static enum filling_convention_t {
 } filling_convention;
 
 /* Fixed point format */
-const int FIXED_SHIFT = 4;
+const int FIXED_SHIFT = 8;
 const int FIXED_ONE = 1 << FIXED_SHIFT;
 
 /* Default test size */
@@ -144,13 +144,13 @@ namespace std {
 }
 
 /* Proper rounding of float to integer */
-int iround(float v)
+int64_t iround(float v)
 {
        if (v > 0.0f)
                v += 0.5f;
        if (v < 0.0f)
                v -= 0.5f;
-       return (int)v;
+       return (int64_t)v;
 }
 
 /* Calculate log2 for integers */
@@ -169,56 +169,56 @@ void rast_triangle(uint8_t* buffer, uint32_t stride, 
const Triangle& tri)
        float center_offset = -0.5f;
 
        /* 28.4 fixed point coordinates */
-       int x1 = iround(FIXED_ONE * (tri[0].x + center_offset));
-       int x2 = iround(FIXED_ONE * (tri[1].x + center_offset));
-       int x3 = iround(FIXED_ONE * (tri[2].x + center_offset));
+       int64_t x1 = iround(FIXED_ONE * (tri[0].x + center_offset));
+       int64_t x2 = iround(FIXED_ONE * (tri[1].x + center_offset));
+       int64_t x3 = iround(FIXED_ONE * (tri[2].x + center_offset));
 
-       int y1 = iround(FIXED_ONE * (tri[0].y + center_offset));
-       int y2 = iround(FIXED_ONE * (tri[1].y + center_offset));
-       int y3 = iround(FIXED_ONE * (tri[2].y + center_offset));
+       int64_t y1 = iround(FIXED_ONE * (tri[0].y + center_offset));
+       int64_t y2 = iround(FIXED_ONE * (tri[1].y + center_offset));
+       int64_t y3 = iround(FIXED_ONE * (tri[2].y + center_offset));
 
        /* Force correct vertex order */
-       const int cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2);
+       const int64_t cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2);
        if (cross > 0) {
                std::swap(x1, x3);
                std::swap(y1, y3);
        }
 
        /* Deltas */
-       const int dx12 = x1 - x2;
-       const int dx23 = x2 - x3;
-       const int dx31 = x3 - x1;
+       const int64_t dx12 = x1 - x2;
+       const int64_t dx23 = x2 - x3;
+       const int64_t dx31 = x3 - x1;
 
-       const int dy12 = y1 - y2;
-       const int dy23 = y2 - y3;
-       const int dy31 = y3 - y1;
+       const int64_t dy12 = y1 - y2;
+       const int64_t dy23 = y2 - y3;
+       const int64_t dy31 = y3 - y1;
 
        /* Fixed-point deltas */
-       const int fdx12 = dx12 << FIXED_SHIFT;
-       const int fdx23 = dx23 << FIXED_SHIFT;
-       const int fdx31 = dx31 << FIXED_SHIFT;
+       const int64_t fdx12 = dx12 << FIXED_SHIFT;
+       const int64_t fdx23 = dx23 << FIXED_SHIFT;
+       const int64_t fdx31 = dx31 << FIXED_SHIFT;
 
-       const int fdy12 = dy12 << FIXED_SHIFT;
-       const int fdy23 = dy23 << FIXED_SHIFT;
-       const int fdy31 = dy31 << FIXED_SHIFT;
+       const int64_t fdy12 = dy12 << FIXED_SHIFT;
+       const int64_t fdy23 = dy23 << FIXED_SHIFT;
+       const int64_t fdy31 = dy31 << FIXED_SHIFT;
 
        /* Bounding rectangle */
-       int minx = std::min(x1, x2, x3) >> FIXED_SHIFT;
-       int maxx = (std::max(x1, x2, x3)) >> FIXED_SHIFT;
+       int64_t minx = std::min(x1, x2, x3) >> FIXED_SHIFT;
+       int64_t maxx = (std::max(x1, x2, x3)) >> FIXED_SHIFT;
 
-       int miny = (std::min(y1, y2, y3)) >> FIXED_SHIFT;
-       int maxy = std::max(y1, y2, y3) >> FIXED_SHIFT;
+       int64_t miny = (std::min(y1, y2, y3)) >> FIXED_SHIFT;
+       int64_t maxy = std::max(y1, y2, y3) >> FIXED_SHIFT;
 
-       minx = std::max(minx, 0);
-       maxx = std::min(maxx, fbo_width - 1);
+       minx = std::max(minx, (int64_t)0);
+       maxx = std::min(maxx, (int64_t)fbo_width - 1);
 
-       miny = std::max(miny, 0);
-       maxy = std::min(maxy, fbo_height - 1);
+       miny = std::max(miny, (int64_t)0);
+       maxy = std::min(maxy, (int64_t)fbo_height - 1);
 
        /* Half-edge constants */
-       int c1 = dy12 * x1 - dx12 * y1;
-       int c2 = dy23 * x2 - dx23 * y2;
-       int c3 = dy31 * x3 - dx31 * y3;
+       int64_t c1 = dy12 * x1 - dx12 * y1;
+       int64_t c2 = dy23 * x2 - dx23 * y2;
+       int64_t c3 = dy31 * x3 - dx31 * y3;
 
        /* Correct for filling convention */
        switch (filling_convention) {
@@ -264,18 +264,18 @@ void rast_triangle(uint8_t* buffer, uint32_t stride, 
const Triangle& tri)
                        break;
        }
 
-       int cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << 
FIXED_SHIFT);
-       int cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << 
FIXED_SHIFT);
-       int cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << 
FIXED_SHIFT);
+       int64_t cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << 
FIXED_SHIFT);
+       int64_t cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << 
FIXED_SHIFT);
+       int64_t cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << 
FIXED_SHIFT);
 
        /* Perform rasterization */
        buffer += miny * stride;
-       for (int y = miny; y <= maxy; y++) {
-               int cx1 = cy1;
-               int cx2 = cy2;
-               int cx3 = cy3;
+       for (int64_t y = miny; y <= maxy; y++) {
+               int64_t cx1 = cy1;
+               int64_t cx2 = cy2;
+               int64_t cx3 = cy3;
 
-               for (int x = minx; x <= maxx; x++) {
+               for (int64_t x = minx; x <= maxx; x++) {
                        if (cx1 > 0 && cx2 > 0 && cx3 > 0) {
                                ((uint32_t*)buffer)[x] = 0x00FF00FF;
                        }
-- 
1.8.3.2
_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to