Reviewed-by: Jordan Justen <[email protected]>
On Tue, Oct 22, 2013 at 10:37 AM, Paul Berry <[email protected]> wrote: > "triangles" is not a valid geometry shader output primitive type. > "triangle_strip" must be used instead. > --- > .../spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test | 2 > +- > .../invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test | 2 > +- > .../invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test | 2 > +- > 3 files changed, 3 insertions(+), 3 deletions(-) > > diff --git > a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test > b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test > index 4a82a99..7678bee 100644 > --- > a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test > +++ > b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test > @@ -42,7 +42,7 @@ void main() > #version 150 > > layout(triangles) in; > -layout(triangles, max_vertices=3) out; > +layout(triangle_strip, max_vertices=3) out; > > invariant in vec4 pos[]; > invariant in vec4 extra01[]; > diff --git > a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test > > b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test > index 6454283..d208285 100644 > --- > a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test > +++ > b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test > @@ -42,7 +42,7 @@ void main() > #version 150 > > layout(triangles) in; > -layout(triangles, max_vertices=3) out; > +layout(triangle_strip, max_vertices=3) out; > > invariant in vec4 pos[]; > invariant in vec4 extra01[]; > diff --git > a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test > > b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test > index 56af4f8..d976289 100644 > --- > a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test > +++ > b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test > @@ -42,7 +42,7 @@ void main() > #version 150 > > layout(triangles) in; > -layout(triangles, max_vertices=3) out; > +layout(triangle_strip, max_vertices=3) out; > > //invariant > in vec4 pos[]; > -- > 1.8.4.1 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
