On 10/16/2013 01:46 PM, Ian Romanick wrote:
> On 10/16/2013 07:43 AM, Paul Berry wrote:
>> On 16 October 2013 00:26, Jordan Justen <jljus...@gmail.com> wrote:
>>> Also, perhaps we should log a spec bug to ask the spec to clarify this?
>>
>> IMHO, the intent is already clear from the fact that all the
>> redeclaration examples in the spec include the in/out qualifier.  The
>> fact that the NVIDIA compiler sometimes misbehaves if in/out is absent
>> seems like adequate confirmation to me.  Spec bugs frequently take weeks
>> or months to get resolved, so I guess I'm having trouble convincing
>> myself that it's worth it in this case.
>>
>> Anyone else want to weigh in with an opinion on this?  Idr?
> 
> I think the spec is already clear, and NVIDIA's implementation is just
> buggy.

Arg... but let me be clear.  It is already explicitly an error to do:

in vec4 foo;
vec4 foo;

or

vec4 foo;
centroid in vec4 foo;

or

in vec4 foo;
centroid in vec4 foo;  // this one is okay.
vec4 foo;              // this one is not.

There is no reason to believe built-in variables should have a different
set of rules.  Right?

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