Ian Romanick <[email protected]> writes: > From: Ian Romanick <[email protected]> > > This is related to the WebGL shader-with-non-reserved-words tests. > Several of these tests use name that are reserved words in other GLSL > versions as variable names, structure names, structure field names, > and function names. Some of the cases use the same name for the > structure name and the field name. > > Currently, the tests fail on Mesa. Changing the field name from S to > T causes the test to pass on Mesa. The tests pass on NVIDIA 295.59. > AMD drivers were not tested.
Reviewed-by: Eric Anholt <[email protected]>
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