Just wondering, if I load an existing image into an image resource, and then 
draw a rectangle on it using the GD imagerectangle() function, and specifically 
not using the imagefilledrectangle() function, does the new rectangle/box 
overlay the existing image content, or just draw the outlines thereof 
onto/overlaying the existing content?

Alternatively, should I load the existing image, then use something like 
imagecreatetruecolor() to create another image resource of the same dimensions, 
fill it with an obscure colour, draw the rectangle on it, set the transparency 
colour for that specific image resource to the obscure colour, and then copy it 
over the original/existing image resource before outputting/returning the 
combination?

TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

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