Just to add another argument in favor of not inlining some message
sends, is for instance in things like Glorp you need to use a special
selector for #and:/#or: message sends, breaking not only the naming
conventions but also the polymorphism.

E.g. you have to use #AND: and #OR: to avoid inlining.
db read: YourClass where: [:inst | inst name = 'John' AND: [inst color
= 'blue' OR: [inst color = 'red']]].

This is not only annoying, it also causes that if you want to to use
something else as a backend (instead of Glorp), your block doesn't
work anymore, which would perfectly work for a regular collection of
elements using their underscore #and:/#or: equivalents.

The important thing, IMO, is that the core of OO is message sending,
and enabling the receiver what to do with a message, which in the
worst case would mean "I don't understand this message". A procedure
call inverts the responsibility. A great trade off would be to be able
to enable/disable for certain things instead of it being a global
setting.

Regards,

Esteban A. Maringolo

On Thu, Mar 17, 2022 at 11:53 AM James Foster <smallt...@jgfoster.net> wrote:
>
> Richard,
>
> I very much admire Dijkstra’s admonition regarding “The Humble Programmer” 
> and was pointing a student to that article just this week.
>
> In any case, I think you’ve demonstrated that you now comprehend the argument 
> against inlining—you just don’t agree. That’s fair and I think the discussion 
> has been clarified. Would it be fair to say that you have an “ideological 
> objection” to allowing a Proxy or Stub to transparently stand in for another 
> object (say, in a two-object-space environment such as Pharo and GemStone)? 
> That is, a domain object can’t be replaced by a Proxy or Stub without a 
> wholesale rewrite of the rest of the application? I respect that as a 
> reasonable position (demanding perfect clarity), but I see a cost to that 
> position as well.
>
> Of course, if you really want to avoid allowing the receiver to chose its 
> response to a message, you can use other messages. So if you want to find out 
> if an object is identical to nil you should use `nil == myObject` to ensure 
> that there was not an override of #’isNil’ or #’==‘ by the object’s class.
>
> James
>
> On Mar 17, 2022, at 2:27 AM, Richard O'Keefe <rao...@gmail.com> wrote:
>
> My chief concern is that I am a bear of very little brain,
> and if you change the meaning of #isNil to anything at all
> other than "is the receiver identical to nil" you *WILL*
> (not may) confuse me.  This extends to things that happen
> not to be inlined: if even a god-like Smalltalker like
> Andres Valloud overloads #, to something other than "combine
> the collection that is the receiver with the collection that
> is the argument to yield a new collection" than I *WILL*
> most certainly be confused and find the code unmaintainable.
> Smalltalk being Smalltalk, if you admit an inconsistent
> overload anywhere, I can no longer understand sends of that
> selector anywhere.  One of the things to like about Traits
> is that you can say "this class doesn't just *happen* to
> have selectors x and y, it has them *because* it has this
> whole consistent bundle of selectors."
>
> There are more annotations documented for my Smalltalk
> compiler than are actually implemented.  One that *is*
> implemented is <doNotOverride>, and it has caught more
> mistakes than I care to admit to.  It's particularly
> important for a bundle of methods with varying arguments
> that are meant to be routed through a single method,
> which *is* meant to be overridden.  It makes sure that
> I override the *right* method.  (Take #= and #~= as an
> obvious example.)
>
> Once you start down the path of lying about things like #isNil
> you find that EITHER you have to go very far down that path
> and override #== and #instVarAt: and a whole lot of other
> things OR you are working with a semantically incoherent system.
>
> "How should a proxy (https://en.wikipedia.org/wiki/Proxy_pattern) to nil 
> respond to the #’isNil’ message?"
>
> It SHOULD NOT LIE.  A proxy *isn't* nil, and it doesn't *behave* like nil,
> even if it is a proxy for nil.  A proxy, qua proxy, can do things that nil
> cannot.  Use another selector, #isEffectivelyNil, or whatever reveals your
> intentions, and give it what semantics you find useful.
>
> "How should the Null Object Pattern 
> (https://en.wikipedia.org/wiki/Null_object_pattern) respond to #’isNil’?"
>
> It should answer false.  Period.  No ifs, buts, quibbles, or maybes.
> The whole *point* of the Null Object Pattern is to return something
> that *isn't* nil, that has quite a different protocol.  If you call
> something that is supposed to return either a Foo or a NullFoo, and
> it gives you nil instead, there is a BUG in what you just called so
> the sooner you find out the better.  What you want is
>
>    Foo >> isNullFoo ^false
>    NullFoo >> isNullFoo ^true
> and no other class defines #isNullFoo.
>
> That way, when you ask "tripeWorks grobblingMill lastPallet isNullPallet"
> (a) you make it clear to someone reading your code what you are expecting
> (b) if you DON'T get what you are expecting, Smalltalk will tell you.
>
> I must admit that on the few occasions when I've used Null Object
> I've used an all-purpose #isMissing instead of a task-appropriate
> #isNullFoo, but then I figured out what I was doing wrong.  You
> look at the code, you say "there's *something* off here, but I don't
> know what."  But when you ask "what, exactly, does this method MEAN?"
> you realise "oh, THAT'S what I was doing wrong."  #isMissing told me
> it was a NullPerson or a NullAddress or a NullPartsList or ... but
> in this case I needed to know whether it was a NullSummary.
>
> And of course you run into E.F.Codd's lesson: "one NULL is never
> enough, information can be missing for more than one reason".
> Take the familiar example of a phone number:
>  - I know that Fred's phone number is X
>  - I know that Fred has a phone but I don't know what the number is
>  - I don't know whether Fred has a phone or not
>  - I know that Fred has no phone
> There's room for three *different* null objects there.
> Should we have UnknownNumberOfActualPhone to answer false to #isnil
> and NonNumberOfNonexistentPhone to answer true?  Or what?
>
> By the way, you may have misunderstood my benchmark.
> It wasn't that #isNil or even _ ifNotNil: speeded up by
> 10%, it was the *whole* matrix-munching benchmark that
> speeded up.  Certainly not a big deal, but it's not
> something I'd be happy to give up in order to get less
> maintainable code.
>
>
>
>
>
>
>
>
> On Thu, 17 Mar 2022 at 18:21, James Foster <smallt...@jgfoster.net> wrote:
>>
>> Richard,
>>
>> My _concern_ with inlining is that since it is designed to short-circuit 
>> dynamic method lookup, it is impossible to call a _different_ 
>> implementation. That is, you lose the opportunity to have the _receiver_ 
>> decide how to respond to the message. You may think of it as a message, but 
>> the caller is deciding how the receiver will respond—which largely defeats 
>> the purpose and role of it being a message. Yes, at the machine code level 
>> you are performing a branch instruction, but when comparing OOP to 
>> Procedural Programming we typically make a distinction between “messages” 
>> and "procedure calls." The distinction is that the receiver gets to decide 
>> how to respond to a message. In C++ this is the distinction between a 
>> “virtual" and "non-virtual" function. By inlining, you are converting the 
>> function from a virtual function to a non-virtual function, and this can 
>> make a difference (which is why virtual functions exist).
>>
>> How should a proxy (https://en.wikipedia.org/wiki/Proxy_pattern) to nil 
>> respond to the #’isNil’ message? How should the Null Object Pattern 
>> (https://en.wikipedia.org/wiki/Null_object_pattern) respond to #’isNil’?
>>
>> And, yes, I’m sure you can come up with benchmarks that show a measurable 
>> difference, but what is the impact in realistic code? When someone asked 
>> about inlining #’yourself’ in GemStone I believe I measured the performance 
>> as taking 2 nanoseconds per call (on a 2012 machine). A 10% speedup would 
>> make it 1.8 nanoseconds. Is that worth it? Maybe, maybe not.
>>
>> Note that I described my position as a “concern,” not an ideological 
>> objection. Mostly I’m giving a rationale for something that doesn’t seem to 
>> be explained very well for you. I accept that there may be a time for 
>> inlining, but I can “comprehend" another side to the issue.
>>
>> James
>>
>> On Mar 16, 2022, at 9:42 PM, Richard O'Keefe <rao...@gmail.com> wrote:
>>
>> We're still not on the same page.
>> You seem to have some ideological objection to inlining that
>> I am completely failing to comprehend.
>> Just because a procedure call (message send) is inlined doesn't
>> in the least mean it *isn't* a procedure call (message send),
>> just as compiling a procedure call (message send) as a jump
>> (last-call optimisation) doesn't mean it *isn't* a procedure
>> call (message send).
>> By the way, forget about "40 years ago".
>> I just did an experiment in Pharo 9, and found that
>> using "_ ifNotNil: " instead of "_ izNil ifFalse: "
>> -- where izNil is a non-inlined self == nil --
>> gave a 10% speedup, in a test code where real work was going
>> on as well.
>> As for turning off all inlining, what do you think that would
>> do to #ifFalse:ifTrue: and its relatives?
>>
>>
>> On Thu, 17 Mar 2022 at 08:34, <s...@clipperadams.com> wrote:
>>>
>>>
>>> To start with, why do you CARE whether a particular method is inlined or 
>>> not?
>>>
>>> I care because it makes “everything is a message” a lie! And I suspect (no 
>>> proof and could be wrong) it’s an optimization that only made sense with 
>>> the hardware constraints of 40+ years ago. Arguing against premature 
>>> optimization is hardly something I just made up ;-)
>>>
>>> This makes absolutely no sense to me. What makes you think that the 
>>> combination "_ isNil ifFalse: [_]" will NOT be inlined?
>>>
>>> I may have been unclear. My intent was to communicate: “I’d like to stop 
>>> ALL* inlining of messages by default if possible”
>>>
>>> *or as many as practical
>>>
>>> The thing that rings loud alarm bells for me is there being "long chains" 
>>> in the first place.
>>>
>>> I agree that it is in general a smell, but long chains was tangential to 
>>> the intention above
>>>
>>> Can you give an example?
>>>
>>> I don’t know if I can think of one that’s not contrived… Wrapping something 
>>> external? Squeak’s AppleScript support used to mirror the underlying AS, 
>>> which is pretty much exactly that.
>>>
>>> In my own programming, I've generally found that nils turning up in the 
>>> middle of a chain indicates a serious design error somewhere.
>>>
>>> Agreed. See smell comment above.
>>
>>
>

Reply via email to