Since the problem can be solved, and has been solved, in programming languages that do not support object-oriented programming, there is obviously no unique "right" factoring of this problem into classes. I'll be honest with you: this is the only Pharo exercism I have not tackled, and the reason is that I just found the problem specification too ugly to care about. I had better get over that.
The two primary difficulties are (a) the game is described one ROLL at a time, but scored one FRAME at a time. (b) the rolls are recorded from past to future, but the score can only be calculated from future to past. The fact that there may be one extra roll at the end which is not technically part of any of the 10 frames is just icing on the cake. But this is *algorithmic* trickiness, not *world model* trickiness. Let's imagine a Frame class. - You get the first roll of the frame. Fewer than 10 pins are knocked down. You cannot complete initialising the Frame yet. - All 10 pins are knocked down. You cannot determine the *score* of the frame yet. This casts some doubt on the idea of the score being part of the state of the frame. The score actually depends on the next two THROWS (rolls), not the next frame or the next two frames. This casts much doubt on the idea of the concept "frame" being useful for the analysis. At the very least, you will need to manipulate BOTH frames AND throws (rolls). It looks as though a Frame class may just make things harder. Since the only thing there is to know about a Throw is how many pins were knocked down, it doesn't look as though a Throw class is much use either. This leaves us with a BowlingGame class that just keeps tracks of rolls and then runs a moderately complex algorithm when it is asked for the score. Long past my bed-time or I would get stuck into it. On Thu, 24 Sep 2020 at 23:53, Roelof Wobben via Pharo-users < pharo-users@lists.pharo.org> wrote: > Op 24-9-2020 om 13:42 schreef DavidBajger: > > Hi Roelof, > > I always wonder, what kind of answer you expect from your prior > statement. > > To your question: "Can this plan be working or is there improvements to > this > > plan." I can have this answer: Yes, it could be both: working or fail, > but > > you don't know before you try. > > > > This exercise is a bit tricky: > > 1) I can recommend to use also LastFrame class, which has specific > handling > > of bonuses in last round of game (subclass of Frame). Bowling game can be > > then initialized with array 9 Frame instances and last instance could be > > LastFrame. I used specific test methods on frame classes like: > > #isFrameComplete, #isLastFrame, #isSpare, #isStrike, #isOpen. > > 2) Beware that Bowling game should know only necessary things and > delegate > > responsibility to its frames. Game itself knows that only if all frames > are > > completed, game ends. > > 3) Total score is sum of all throws+bonuses of individual frames, etc. > > > > Does it help to start with exercise? > > David > > > > > > > > > > > > ----- > > David Bajger > > -- > > Sent from: http://forum.world.st/Pharo-Smalltalk-Users-f1310670.html > > Thanks, > > Maybe I have to make it more clear. > What I trying to ask and what you have answered. Do I use the right > classes or too much classes there. > So if my idea of using these classes are right. > > What you wrote is what I had in mind with 2 classes but the idea of a > lastFrame could also be working. > and I also agree with you about the responsibilities of the classes. > > Roelof >