On Thu, Apr 18, 2019 at 10:01 AM Roelof Wobben <r.wob...@home.nl> wrote:
> yep, I have read that one > but I never gets a answer how I can "convert" a point to something like > north, east > > because the challenge wants this to be the answer : > > (Dictionary new > add: 'direction' -> 'north'; > add: > 'position' > -> > (Dictionary new > add: 'x' -> 0; > add: 'y' -> 0; > yourself); > yourself) > If you have previously defined a "representation map", you would be golden. e.g. Dictionary new at: self northDirectionVector put: 'north'; at: self eastDirectionVector put: 'east'; at: self southDirectionVector put: 'south'; at: self westDirectionVector put: 'west'; yourself. Then: (Dictionary new add: 'direction' -> (self directionRepresentationMap at: self directionVector); ... > > and I think I need then to use if then , which I try to avoid as much as > possible. > > Roelof > > > > Op 18-4-2019 om 18:33 schreef Richard Sargent: > > On Thu, Apr 18, 2019 at 8:57 AM Roelof Wobben <r.wob...@home.nl> wrote: > >> Hello, >> >> I know I have asked earlier but im still stuck on this one : >> https://github.com/exercism/problem-specifications/blob/master/exercises/robot-simulator/description.md >> >> I tried with all double dispatch but that will be a lot of duplicate >> classes >> >> The problem I cannot solve right is that a robot can move or turn. when a >> robot turns only the direction the robot is facing changes and the position >> not. when a robot moves the facing direction stays the same but the >> position changes. but the change is dependend on the facing. Also the new >> facing direction is dependend on the old facing direction/ >> How can I model this the best. >> >> I already have a object Robot that contains the facing direction and the >> current position >> or tried without it but then I use a lot of if then's >> >> >> so it there a better way to model this problem so it will be all nice >> and readable code. >> > > If I remember correctly, Richard O'Keefe gave you a viable design. 1) Use > a Point for your direction vector. 2) Use a second Point for your position. > > e.g. if you align the compass with a Cartesian plane, 0@1 is North, 0@-1 > is South, 1@0 is East, and -1@0 is West. When you move, you add the > direction vector to your current position. If you allow movements of > greater than a single unit, you multiply the direction vector by the > distance before adding that product to the position. > > >> Roelof >> >> >