Pharo Smalltalk Users mailing list wrote >> But how to drive it? e.g. simulate events > > ok, so we agree here. Bloc is done in that perspective. > For now, you have to implement your own BlocSpace with an adequate > #processEvents method, > your can also implement your own main loop manager (polymorphic with > BlMainLoopManager).
Given the flurry of Bloc development, are we able (or any closer) today to simulate a Bloc world/space/whatever-the-lingo-is, taking full control over the hand, events, etc? For years I've dreamed of being able to mock/stub out all the dependencies and have full control over a world within a world. There seemed to be agreement in principle, but it always seemed "just around the bend". I loaded Bloc in latest Pharo to play around, but am not quite sure if this is yet possible. Thanks! ----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Users-f1310670.html
