Hey, nice. I need to have look inside the code to also get the evil laugh thing.
Let's get moving. Phil On Wed, Nov 23, 2016 at 11:49 AM, Thibault Raffaillac < thibault.raffail...@inria.fr> wrote: > Hello, > > I am happy to release the Animation package at last! > http://smalltalkhub.com/#!/~ThibaultRaffaillac/Animation > This is a general animation system, which can turn any setter message into > a smooth transition (provided the target value supports + and *Float). > > Examples: > AnimationProperty new at: morph set: #position: to: 100@100 during: 2 > seconds easing: #backOut. > AnimationProperty new at: morph set: #color: to: Color red during: 2 > seconds easing: #linear. > AnimationProperty new at: morph set: #title: to: 'tutututu' during: 2 > seconds easing: #linear. > > Or equivalently (don't choke): > morph position: (100@100 during: 2 seconds easing: #backOut). > morph color: (Color red during: 2 seconds). > morph title: ('tutututu' during: 2 seconds). > > It basically sends the setter message repeatedly during the target delay, > each time with a slightly different value. It should also work with Bloc, > although the update mechanism depends on Morphic's deferredUIMessage at the > moment. > > Cheers, > Thibault > > ps: Thanks to anonymous contributor for the second syntax, it was a lot of > fun - and evil laughs :) > > >