Hey guys I try to use Pharo to use Supercollider via OSC. OSC library is maintained by Stef in STHub.
So SC informs that it receives the messages sent, but in Pharo I am getting annoying Primitive errors that I paste bellow. Anyone knows if this a bug or something missing here ? Also SC sometimes it informs me that the message was received in a different port than it was sent. Here the code I am using (OSCMessage for:{'/mixer.volume'. 1 . 0.2})sendTo: '127.0.0.1' port: 57120. Any help greatly appreciated. Supercollider is an application which is basically a server written in C++ that does music composition and audio synthesis live , its extremely powerful and the top professional audio tool for audio synthesis and music live coding. http://supercollider.github.io Socket(Object)>>primitiveFailed: Socket>>errorSending:startingAt:count:toHost:port: Socket>>primSocket:sendUDPData:toHost:port:startIndex:count: Socket>>sendUDPData:toHost:port: OSCMessage(OSCPacket)>>sendTo:port: UndefinedObject>>DoIt OpalCompiler>>evaluate RubSmalltalkEditor>>evaluate:andDo: RubSmalltalkEditor>>highlightEvaluateAndDo: [ textMorph textArea editor highlightEvaluateAndDo: ann action. textMorph shoutStyler style: textMorph text ] in [ textMorph textArea handleEdit: [ textMorph textArea editor highlightEvaluateAndDo: ann action. textMorph shoutStyler style: textMorph text ] ] in GLMMorphicPharoScriptRenderer(GLMMorphicPharoCodeRenderer)>>actOnHighlightAndEvaluate: in Block: [ textMorph textArea editor highlightEvaluateAndDo...etc... RubEditingArea(RubAbstractTextArea)>>handleEdit: [ textMorph textArea handleEdit: [ textMorph textArea editor highlightEvaluateAndDo: ann action. textMorph shoutStyler style: textMorph text ] ] in GLMMorphicPharoScriptRenderer(GLMMorphicPharoCodeRenderer)>>actOnHighlightAndEvaluate: in Block: [ textMorph textArea... WorldState>>runStepMethodsIn: WorldMorph>>runStepMethods WorldState>>doOneCycleNowFor: WorldState>>doOneCycleFor: WorldMorph>>doOneCycle [ [ World doOneCycle. Processor yield. false ] whileFalse: [ ] ] in MorphicUIManager>>spawnNewProcess in Block: [ [ World doOneCycle.... [ self value. Processor terminateActive ] in BlockClosure>>newProcess in Block: [ self value....