Hi Dimitris, That would be certainly nice. C++ is hard, but if one start with a basic instantiation template it could be easier to move forward to more complex tasks like mapping data structures to STL, their containers and iterators. And I think it would attract C++ developers to Smalltalk. Cheers,
Hernán 2016-10-18 4:54 GMT-03:00 Dimitris Chloupis <kilon.al...@gmail.com>: > There is the CCodeGenerator , which is basically Slang, Smalltalk that is > turned into basic C. I would like to expand it to generate C++ at some > point for converting pharo code to C++ code that I will be able to add to > Unreal. Though its a very low priority project for me. > > http://smalltalkhub.com/#!/~PavelKrivanek/CCodeGenerator > > Personally I am against generalized solutions because they tend to be bad > for specialized cases , on the other hand I welcome any code that I can use > as inspiration for my own code generator. > > On Tue, Oct 18, 2016 at 8:25 AM Hernán Morales Durand < > hernan.mora...@gmail.com> wrote: > >> Hi guys, >> >> I am writing a code generator, doing a few iterations right now. >> I want your opinion, which most useful thing would you like to be >> generated automatically? It could be a pattern, an idiom, another >> language... >> >> For example my own wish (roadmap) list: >> >> - A "settings framework" settings class generator. >> - A state machine generator (based in the excellent paper of Trevor P. >> Hopkins) >> - A Spec UI generator. >> >> Let me know your thoughts. >> >> Cheers, >> >> Hernán >> >>