Hi Dimitris,

That would be certainly nice. C++ is hard, but if one start with a basic
instantiation template it could be easier to move forward to more complex
tasks like mapping data structures to STL, their containers and iterators.
And I think it would attract C++ developers to Smalltalk.
Cheers,

Hernán


2016-10-18 4:54 GMT-03:00 Dimitris Chloupis <kilon.al...@gmail.com>:

> There is the CCodeGenerator , which is basically Slang, Smalltalk that is
> turned into basic C. I would like to expand it to generate C++ at some
> point for converting pharo code to C++ code that I will be able to add to
> Unreal. Though its a very low priority project for me.
>
> http://smalltalkhub.com/#!/~PavelKrivanek/CCodeGenerator
>
> Personally I am against generalized solutions because they tend to be bad
> for specialized cases , on the other hand I welcome any code that I can use
> as inspiration for my own code generator.
>
> On Tue, Oct 18, 2016 at 8:25 AM Hernán Morales Durand <
> hernan.mora...@gmail.com> wrote:
>
>> Hi guys,
>>
>> I am writing a code generator, doing a few iterations right now.
>> I want your opinion, which most useful thing would you like to be
>> generated automatically? It could be a pattern, an idiom, another
>> language...
>>
>> For example my own wish (roadmap) list:
>>
>> - A "settings framework" settings class generator.
>> - A state machine generator (based in the excellent paper of Trevor P.
>> Hopkins)
>> - A Spec UI generator.
>>
>> Let me know your thoughts.
>>
>> Cheers,
>>
>> Hernán
>>
>>

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