Yeap I agree, I have taken a look into documentation in the past when we
discussed how similar is UFFI to Nativeboost, my only concern is whether
things are about to change and what I learn becomes invalidated after a
while which can be quite annoying . When I was playing with Nativeboost and
NBOpenGL Igor was so patient and nice with my 1 million questions :D

Community support is 50% why I stick with Pharo and considering making
professional games with it together with Unreal. Nothing beats the help of
a real person ;)

On Wed, Sep 7, 2016 at 6:45 PM Ben Coman <b...@openinworld.com> wrote:

> On Wed, Sep 7, 2016 at 9:12 PM, Esteban Lorenzano <esteba...@gmail.com>
> wrote:
> > Hi Kilon,
> >
> > documentation is “ongoing”, but I think the only way I will actually
> finish
> > it is by answering questions from people (I’ve been pasting there the
> > answers I give also in the list). So I would ask you to take a look into
> the
> > doc and make all the questions that you want… so I answer, and I will be
> > closer to finish :)
> >
> >
> https://github.com/SquareBracketAssociates/PharoInProgress/blob/master/UnifiedFFI/UnifiedFFI.pillar
>
> That doc is certainly off to a good start.  Its what I was using ...
> enough to get me far enough along to start asking questions :P
> cheers -ben
>
> >
> > cheers,
> > Esteban
> >
> > On 07 Sep 2016, at 15:01, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
> >
> > Hey Esteban hows the documentation for UFFI going ? I will most likely go
> > down the Memory Mapped File (Shared Memory) for uniting Pharo with Unreal
> > instead of making a Pharo to C++ compiler since it will be much simpler
> for
> > me but I will need the FFI. Is it stable enough both FFI and its
> > documentation or should I wait more ?
> >
> >
>
>

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