Yeap I agree, I have taken a look into documentation in the past when we discussed how similar is UFFI to Nativeboost, my only concern is whether things are about to change and what I learn becomes invalidated after a while which can be quite annoying . When I was playing with Nativeboost and NBOpenGL Igor was so patient and nice with my 1 million questions :D
Community support is 50% why I stick with Pharo and considering making professional games with it together with Unreal. Nothing beats the help of a real person ;) On Wed, Sep 7, 2016 at 6:45 PM Ben Coman <b...@openinworld.com> wrote: > On Wed, Sep 7, 2016 at 9:12 PM, Esteban Lorenzano <esteba...@gmail.com> > wrote: > > Hi Kilon, > > > > documentation is “ongoing”, but I think the only way I will actually > finish > > it is by answering questions from people (I’ve been pasting there the > > answers I give also in the list). So I would ask you to take a look into > the > > doc and make all the questions that you want… so I answer, and I will be > > closer to finish :) > > > > > https://github.com/SquareBracketAssociates/PharoInProgress/blob/master/UnifiedFFI/UnifiedFFI.pillar > > That doc is certainly off to a good start. Its what I was using ... > enough to get me far enough along to start asking questions :P > cheers -ben > > > > > cheers, > > Esteban > > > > On 07 Sep 2016, at 15:01, Dimitris Chloupis <kilon.al...@gmail.com> > wrote: > > > > Hey Esteban hows the documentation for UFFI going ? I will most likely go > > down the Memory Mapped File (Shared Memory) for uniting Pharo with Unreal > > instead of making a Pharo to C++ compiler since it will be much simpler > for > > me but I will need the FFI. Is it stable enough both FFI and its > > documentation or should I wait more ? > > > > > >