Hello,
 
I am new to Pharo and would like to understand a few things.
I can search by myself, but I do not know the code base yet, so:
 
[Questions]
Pharo image:
    Serialization, deserialization, where is the code?
Pharo vm (Cog/Spur):
    Rendering loop and event loops. done with SDL2, where is the code?
    Message passing, object hierarchy lookup, where is the code?
Pharo minimal:
    How to get a working version? The builds I tried (4.0) crashed.
 
[Purpose]
My goal is work out an image/vm with minimum overhead. For example,
    let's say I want to build a modern multi-touch application.
    Pharo's environment looks promising on the live coding/debugging side,
    but what about the performance? Lack of responsiveness would not be
    acceptable (think about design differences between Android/iOS).
 
[Context]
I want to understand if the object oriented nature of Smalltalk is
    the reason for the lack of apps of this nature (as far as I can tell).
For example, games have been done with Lisp: Jack and Daxter (on the PS2,
    by Naughty Dogs). There are also game engines for the JVM
    (https://www.lwjgl.org/).
Dedicated hardware has been built for either Lisp or Forth. I can't seem
    to find any hardware built specifically to power Smalltalk software.
Yet as far as I can tell, it's the big time for software virtual machines,
    because the new generation of hardware will be supporting them.
    (https://news.ycombinator.com/item?id=10032295)

UPDATE: I am reading through "Evaluating message passing control techniques
in Smalltalk" 
(https://www.researchgate.net/publication/2440118_Evaluating_Message_Passing_Control_Techniques_in_Smalltalk).
I am getting a better picture of the whole, please direct to more such papers.
 
Thanks,

Victor RENESoftware engineer,Game designer, Writer
Blog: http://victor-rene.comProjects: http://logiqub.com
tel: +33 6 26 83 61 76email: victor-r...@outlook.com                            
          

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