Yes we are. The binding uses native boost, the code has to be ported. Alexandre
> Le 9 mars 2016 à 06:42, Richard Wettel <wet...@gmail.com> a écrit : > > Hi > > I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, > it does not work. I would like to have CodeCity work on Pharo5. > > Is anybody else (for instance the Roassal3d team) affected by this? > > Cheers > Ricky