Yes we are. The binding uses native boost, the code has to be ported. 

Alexandre 

> Le 9 mars 2016 à 06:42, Richard Wettel <wet...@gmail.com> a écrit :
> 
> Hi
> 
> I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, 
> it does not work. I would like to have CodeCity work on Pharo5.
> 
> Is anybody else (for instance the Roassal3d team) affected by this?
> 
> Cheers
> Ricky

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