whats the diffirence ?

On Tue, Dec 8, 2015 at 1:23 PM EuanM <euan...@gmail.com> wrote:

> Again, you seem to be using "the image" mainly to mean "the .image file",
> and only occassionally to mean the actual image itself. They are distinct
> (albeit tightly related) things.
> On 7 Dec 2015 22:09, "Dimitris Chloupis" <kilon.al...@gmail.com> wrote:
>
>> And this "victory of dead code and date" that files usually promote can
>> further benefit Pharo .
>>
>> For example lets take one of the main problems of the Pharo image, its
>> size. There is already an effort to modularilise the image to make it small
>> and everything else installable and unistallable.
>>
>> But why not go a step further and have dead zone files. So you end up
>> with a tiny image containing just the basics (few kbs if possible)  even no
>> GUI and IDE tools and instead you have a collection of files that can be
>> read by the image , each file contains a diffirent project, you can view
>> their code and their data but not install them in the image to do so. And
>> only when you decide that "sure I could use this project" then you instruct
>> the image to import the file and make the code and the data live and part
>> of the image. This way the pharo system can keep growing without growing
>> the image at all and let the users decide how much they want to grow the
>> image themselves.
>>
>> Technically speaking this functionality is already available through
>> monticello , where monticello allow you to view a local or remote
>> repository of code without loading the code to the image (via the "open
>> button"). So its not even a new concept. Though in my mind I imagine all
>> this happening from inside the System Browser.
>>
>> Thats just one scenario how dead data and code can greatly benefit the
>> Pharo system. I can keep brainstorming forever for the usefulness of files
>> for Pharo.
>>
>>
>> On Mon, Dec 7, 2015 at 9:20 PM horrido <horrido.hobb...@gmail.com> wrote:
>>
>>> You make a convincing argument. Files are useful.
>>>
>>> In modern circumstances, Smalltalk has to coexist with a file-based
>>> world.
>>> As Joachim wrote earlier, we are well-equipped to deal with files, but
>>> we do
>>> not think in terms of files when we code our applications. We are not
>>> obliged to use a file-based toolchain. The point of my article was to
>>> persuade other developers that letting their obsession with file-based
>>> tools
>>> prevent them from adopting Smalltalk is short-sighted and
>>> counter-productive. Files have their uses, but they should look beyond
>>> files
>>> for other software creation possibilities. Smalltalk has much to offer.
>>>
>>> And, yes, it would be very good to have 64-bit support in Smalltalk.
>>>
>>>
>>>
>>> kilon.alios wrote
>>> > The devil is in the details ;)
>>> >
>>> > It matters to me, I just came across the need to share data between
>>> > multiple images. So I was pointed by the good people here to the Fuel
>>> > library that , surprise surprise , it generates binary files that
>>> contain
>>> > objects in their live state that helps you move and share code and data
>>> > between images. Works well and I really like its design :)
>>> >
>>> > We are not talking here about something sophisticated, we are talking
>>> here
>>> > super basic functionality. Images sharing data and code. What we use ?
>>> > Files. The image by itself has no functionality to even cover this
>>> super
>>> > basic scenario because as a format is made to be self contained.
>>> >
>>> > How you cant even care for such basic functionality ? Of course you
>>> will
>>> > at
>>> > some point. Its unavoidable.
>>> >
>>> > The nice thing about files is that they have one very big advantage
>>> over
>>> > the image. That is, specialization. When an app find a specific file ,
>>> > just
>>> > by looking at its extension it immediately knows the structure of the
>>> data
>>> > and the code that it may contain.
>>> >
>>> > On other hand when you have an object system like the image is, such
>>> > specifications go outside the window meaning you have to deal with the
>>> > fact
>>> > and trust that those that made those images have adhered to specific
>>> > guidelines so you can make sure that your code wont run in front of
>>> some
>>> > very nasty surprises.
>>> >
>>> > But since the image itself allow you hack so deeply as the syntax of
>>> the
>>> > language , you can't be sure how the data and code will be presented.
>>> Sure
>>> > they will objects, but the format does not really matter so much as the
>>> > structure itself.
>>> >
>>> > In those cases files win hands down because they tend to be far more
>>> > restricted on how they are structured. Not because there is anything
>>> > special to these files, apart from the fact that their authors made
>>> sure
>>> > to
>>> > follow the specific structure to ensure compatibility with third party
>>> > apps.
>>> >
>>> > So not only Files are not on the Stone Age but they have evolved the
>>> level
>>> > of specification to a whole new level that have made the foundation of
>>> our
>>> > every day lives.
>>> >
>>> > Sure you could probably replace files with a new way that is more
>>> > Smalltalk
>>> > friendly and still retain all the advantages of files and file system
>>> but
>>> > ,
>>> > Smalltalk has not presented such solution to my knowledge. Hence we the
>>> > smalltalkers we will still keep relying heavily on files for our every
>>> day
>>> > needs until such solution is presented to us. Also with the huge
>>> wealth of
>>> > file formats it would be a pain in the ass to replace them with a
>>> > smalltalk
>>> > solution.
>>> >
>>> > In the mean time there are even more pressing matter that the image
>>> file
>>> > has to attend to, which is far more stone age , to use your remark ,
>>> than
>>> > files. That is the ability to use full memory of the system and the
>>> > ability
>>> > to deal with large data without any large hits on performance. In short
>>> > good support for 64 bit and big data.
>>> >
>>> >
>>> > "But these are implementation details...implementation of the base
>>> system.
>>> > /From the perspective of a programmer writing an application/, none of
>>> > this
>>> > matters.
>>> >
>>> > As I said earlier, the only reason why Smalltalk has to deal with
>>> files at
>>> > all is because we live in a file-based culture. And the reason our
>>> culture
>>> > is so entrenched with files is because we are too heavily invested in
>>> > them,
>>> > and we aren't going to budge. *Files are about as low a storage
>>> > abstraction
>>> > as you can get*, and they pre-date even Unix. Yes, files belong in the
>>> > Stone
>>> > Age!"
>>> >
>>> > On Mon, Dec 7, 2015 at 6:45 PM horrido &lt;
>>>
>>> > horrido.hobbies@
>>>
>>> > &gt; wrote:
>>> >
>>> >> But these are implementation details...implementation of the base
>>> system.
>>> >> /From the perspective of a programmer writing an application/, none of
>>> >> this
>>> >> matters.
>>> >>
>>> >> As I said earlier, the only reason why Smalltalk has to deal with
>>> files
>>> >> at
>>> >> all is because we live in a file-based culture. And the reason our
>>> >> culture
>>> >> is so entrenched with files is because we are too heavily invested in
>>> >> them,
>>> >> and we aren't going to budge. *Files are about as low a storage
>>> >> abstraction
>>> >> as you can get*, and they pre-date even Unix. Yes, files belong in the
>>> >> Stone
>>> >> Age!
>>> >>
>>> >>
>>> >>
>>> >> kilon.alios wrote
>>> >> > That's the thing you can't take the argument further without
>>> >> diminishing
>>> >> > the value of you argument precisely for the fact that the vm is far
>>> >> closer
>>> >> > related to the image than it is to 0s and 1s. That tight relation is
>>> >> > fundamental to the behavior and existence of the image. It defines
>>> its
>>> >> > functionality, purpose and limitations.
>>> >> >
>>> >> > The image itself is a file and the fact that it can store live
>>> state in
>>> >> a
>>> >> > binary format does not make it unique or any less of a file. In my
>>> case
>>> >> I
>>> >> > use blender files, they store the entire live state of the blender
>>> >> window
>>> >> > including images and even Python scripts. Similar examples are
>>> >> countless
>>> >> > out there.
>>> >> >
>>> >> > So the answer to the question what makes the image file format
>>> unique
>>> >> is
>>> >> > simply.... Nothing
>>> >> > What's the advantage of using the image format compared to other
>>> files
>>> >> ?
>>> >> > None
>>> >> >
>>> >> > On Mon, 7 Dec 2015 at 15:14, Ben Coman &lt;
>>> >>
>>> >> > btc@
>>> >>
>>> >> > &gt; wrote:
>>> >> >
>>> >> >> On Mon, Dec 7, 2015 at 3:37 PM, Dimitris Chloupis &lt;
>>> >>
>>> >> > kilon.alios@
>>> >>
>>> >> > &gt;
>>> >> >> wrote:
>>> >> >> > "A Smalltalk Image is your entire system. The Image includes all
>>> the
>>> >> >> tools
>>> >> >> > required to interact, customize and add functionality to your
>>> >> system,
>>> >> >> so
>>> >> >> > Smalltalk’s IDE is a very Integrated Development Environment."
>>> >> >> >
>>> >> >> >
>>> >> >> > Thats not the case even for someone like me that has been working
>>> >> with
>>> >> >> > smalltalk for only 2 years. The Image is not even the engine that
>>> >> >> drives
>>> >> >> > smalltalk . Thats the job of the VM that exists in a completely
>>> >> >> different
>>> >> >> > universe than smalltalk. It exists in the same universe than many
>>> >> other
>>> >> >> > languages do exists and thats the C universe, the universe of the
>>> >> OS.
>>> >> >> > Essentially what drives your system is not smalltalk is C. The
>>> >> >> diffirence is
>>> >> >> > that for a part of it that is high level enough, Slang is used, a
>>> >> >> Hybrid
>>> >> >> > language between C and Smalltalk that compiles to C. So while in
>>> the
>>> >> >> image
>>> >> >> > everything is , well almost everything, an object all the way
>>> down,
>>> >> in
>>> >> >> the
>>> >> >> > VM everything is C all the way down.
>>> >> >>
>>> >> >> To take that argument further, the VM is not even the thing driving
>>> >> >> the image ;).  Essentially what drives it are the 1's and 0's of
>>> >> >> machine code.  Further, what drives that are the electrons flowing
>>> >> >> through the chip.  I think its fair to say that we *code* in Pharo
>>> >> >> without files.  Files relate to Pharo only to the same extent that
>>> a
>>> >> >> database like Oracle or Postgres can be said to use files.  That
>>> is,
>>> >> >> when you do SQL queries, are you *thinking* in terms of files, even
>>> >> >> though files are used by the server to store the data? Its just a
>>> >> >> matter of where you draw the line of abstraction.
>>> >> >>
>>> >> >> cheers -ben
>>> >> >>
>>> >> >> > Ironically an image misses the most important tool to even
>>> generate
>>> >> >> this
>>> >> >> C
>>> >> >> > code and thats the VMMaker that has to be installed separately.
>>> And
>>> >> of
>>> >> >> > course there are parts of the system that are coded in pure C,
>>> like
>>> >> >> some
>>> >> >> > core functionalities of the VM and of course plugins and external
>>> >> >> libraries
>>> >> >> > that the image has to rely on make things happen.
>>> >> >> >
>>> >> >> > Of course the image is still fairly powerful, you can change the
>>> >> >> syntax,
>>> >> >> > implement high level libraries, IDE tools and much more. But its
>>> not
>>> >> >> the
>>> >> >> > core of the system just another essential part of it.
>>> >> >> >
>>> >> >> >
>>> >> >> > On Mon, Dec 7, 2015 at 9:24 AM Dimitris Chloupis &lt;
>>> >>
>>> >> > kilon.alios@
>>> >>
>>> >> > &gt;
>>> >> >> > wrote:
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> well, i wouldn't need or even want it in memory, so on disk is
>>> >> fine.
>>> >> >> the
>>> >> >> >>> problem is more likely management of the same. browsing the
>>> >> changes
>>> >> >> is
>>> >> >> >>> not
>>> >> >> >>> really convenient.  ideally i'd like to see versions in the
>>> >> >> class-browser
>>> >> >> >>> and
>>> >> >> >>> in the debugger, where on error i could then take a look at
>>> older
>>> >> >> >>> versions for
>>> >> >> >>> comparison, and switch to them to see if maybe the last change
>>> was
>>> >> >> the
>>> >> >> >>> cause of
>>> >> >> >>> the error.
>>> >> >> >>>
>>> >> >> >>> greetings, martin.
>>> >> >> >>>
>>> >> >> >>
>>> >> >> >> There are versions already for methods. So the functionality is
>>> >> there.
>>> >> >> >>
>>> >> >> >> I disagree however with you, I think that changes file was
>>> created
>>> >> for
>>> >> >> the
>>> >> >> >> precise scenarios of an image crash/ lockdown. In that case you
>>> may
>>> >> >> want to
>>> >> >> >> go back through the code and dont remember which method was
>>> >> triggered
>>> >> >> or
>>> >> >> >> what else was defined and created. In the case going
>>> >> chronologically
>>> >> >> which
>>> >> >> >> is how the changes file is already organised is far more useful
>>> >> than
>>> >> >> going
>>> >> >> >> method and class based.
>>> >> >> >>
>>> >> >> >> But I do agree it would be useful to extend the tools working
>>> with
>>> >> >> changes
>>> >> >> >> , but then none stop anyone from doing so and is not that hard
>>> to
>>> >> do.
>>> >> >>
>>> >> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> View this message in context:
>>> >>
>>> http://forum.world.st/Stop-Thinking-in-Terms-of-Files-tp4865614p4865820.html
>>> >> Sent from the Pharo Smalltalk Users mailing list archive at
>>> Nabble.com.
>>> >>
>>> >>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://forum.world.st/Stop-Thinking-in-Terms-of-Files-tp4865614p4865872.html
>>> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>>>
>>>

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