2015-10-28 23:56 GMT+01:00 Aliaksei Syrel <alex.sy...@gmail.com>:

> You can use the power of Inspector! Inspect rubric morph and you will see
> there is shortcuts tab which lists all assigned shortcuts and if you click
> on one them a new tab will be opened to the right showing exact place in
> source code when shortcut is defined and its action.
>

This does not really help if you don't know which morph actually gets the
shortcut definitions.
In my example I did the same mistake, even if you instantiate a
RubScrolledTextMORPH the object
that processes the keyevents is actually a RubEditingArea, accessible
through
(RubScollredTextMorph) self textArea. ( if you are working with a spec
TextModel this you need to call it two times

t:= TextModel new.
"the textarea is: "
t textArea textArea " : - ("



> On Oct 28, 2015 11:05 PM, "Johan Fabry" <jfa...@dcc.uchile.cl> wrote:
>
>> Hi Nicolai,
>>
>> thanks for your answer! However, apparently the problem is a bit
>> different: the shortcut I wanted to add, cmd-s, already existed but I did
>> not realize it! I want to add cmd-s to save the text to a file, but the
>> editor has auto accept set to true and cmd-s calls accept by default. So
>> adding another cmd-s did not do anything and neither could I see that the
>> existing cmd-s binding was executing some other behavior :-/
>>
>> After seeing this, I expected that I would be able to remove the cmd-s
>> keybinding, using removeKeyCombination: but apparently I cannot (see
>> example below).
>>
>> In general, it’s not nice to discover from the code that there are
>> keyboard shortcuts that are not listed in the context menu. The enduser
>> should be able to discover all active keybindings from what is visible in
>> the UI and this is not the case here. Maybe I’ll make a subclass of
>> RubTextEditor that only reimplements buildShortcutsOn: so that it is
>> without all these hidden keybindings.
>>
>> But for now I’ll add cmd-d to do save … although that’s ugly. :-(
>>
>>     |  window text |
>>     text := RubScrolledTextMorph new.
>>
>>     "define a custom shortcut"
>>     text removeKeyCombination: $s command.
>>     text on:$s command do:[
>>         text setText: text text asString reverse].
>>
>>     window := StandardWindow new.
>>     window addMorph: text fullFrame: (0@0 corner: 1@1) asLayoutFrame.
>>     window title: 'Example'.
>>     window openInWorld.
>>
>
@Johan, as above, the "correct" morph for processing the keyevents is the
textArea of the RubScrolledTextMorph,
this should work


    |  window text |
    text := RubScrolledTextMorph new.

    "define a custom shortcut  - notice  the call to textArea"

    text textArea removeKeyCombination: $s command.
    text textArea on:$s command do:[
        text setText: text text asString reverse].

    window := StandardWindow new.
    window addMorph: text fullFrame: (0@0 corner: 1@1) asLayoutFrame.
    window title: 'Example'.
    window openInWorld.





>
>>
>> On Oct 28, 2015, at 17:58, Nicolai Hess <nicolaih...@gmail.com> wrote:
>>
>>
>>
>> 2015-10-28 19:59 GMT+01:00 Johan Fabry <jfa...@dcc.uchile.cl>:
>>
>>> Hi all,
>>>
>>> I am trying to add a keyboard shortcut to a RubTextEditor. I have tried
>>> different ways but nothing seems to work. I have even tried modifying
>>> buildShortcutsOn: at class side to include the extra shortcut but it does
>>> not have any effect at all.
>>>
>>> Ideally I’d take an existing instance and add the keyboard shortcut
>>> there, but if that is impossible I’m willing to make a subclass just to get
>>> this extra shortcut. Can anybody give me pointers?
>>>
>>> ---> Save our in-boxes! http://emailcharter.org <---
>>>
>>> Johan Fabry   -   http://pleiad.cl/~jfabry
>>> PLEIAD and RyCh labs  -  Computer Science Department (DCC)  -
>>> University of Chile
>>>
>>>
>>>
>> Hi Johan,
>> adding a custom shortcut for a Rubric-TextMorph is easy:
>>
>>
>>     |  window text |
>>     text := RubWorkspaceExample new newScrolledText.
>>
>>     "define a custom shortcut"
>>     text on:$t command do:[
>>         text setText: text text asString reverse].
>>
>>     window := StandardWindow new.
>>     window addMorph: text fullFrame: (0@0 corner: 1@1) asLayoutFrame.
>>     window title: 'Example'.
>>     window openInWorld.
>>
>>
>> This simple example will build a Rubric Scrolled Textmorph and add a
>> alt+t shortcut to reverse the current text
>>
>> What ways did you already tried?
>>
>> Modifying the existing #buildShortcuts method should work, for existing
>> RubTextEditor (or subclasses).
>> But if you define your own RubTextEditor you may need to define another
>> shortcut category and register your editor with that
>> category on the Morph you use.
>>
>> For example, RubAbstractTextArea (a Morph) calls
>>
>> super initializeShortcuts: aKMDispatcher.
>> self editor initializeShortcuts: aKMDispatcher
>>
>> and teh editors #initializeShortcuts
>> will attach the editors category, defined in the editors class side
>> buildShortCutsOn method.
>>
>>
>>
>>
>>
>>
>>
>>
>> ---> Save our in-boxes! http://emailcharter.org <---
>>
>> Johan Fabry   -   http://pleiad.cl/~jfabry
>> PLEIAD and RyCh labs  -  Computer Science Department (DCC)  -  University
>> of Chile
>>
>>

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