Hello Merwan,

Currently is not possible because the only way to represent rotations is to
use a matrix. I have to add support for quaternions, which gives me an
opportunity to also add Euler angles.
When I add support for Euler angles, you wil be able to do what you want
easily.

Currently, you have to use node orientation: (WDMatrix3 xrot: angle) to
achieve what you are trying to do.

Greetings,
Ronie

2015-05-04 11:55 GMT-03:00 <merwanoudd...@gmail.com>:

> Hello everyone,
>
> I am currently making a little demo with woden and I would like to rotate
> a cube, not from the relative referential but from the absolute one (
> rotate X always rotate in the same direction even if I previously have
> rotated Y ).
>
> What currently happens is that when I rotate the cube, the referential
> rotates as well...
>
> Does anyone know how to counter this ?
>
> Thanks
> Merwan
>

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