Hello Merwan, Currently is not possible because the only way to represent rotations is to use a matrix. I have to add support for quaternions, which gives me an opportunity to also add Euler angles. When I add support for Euler angles, you wil be able to do what you want easily.
Currently, you have to use node orientation: (WDMatrix3 xrot: angle) to achieve what you are trying to do. Greetings, Ronie 2015-05-04 11:55 GMT-03:00 <merwanoudd...@gmail.com>: > Hello everyone, > > I am currently making a little demo with woden and I would like to rotate > a cube, not from the relative referential but from the absolute one ( > rotate X always rotate in the same direction even if I previously have > rotated Y ). > > What currently happens is that when I rotate the cube, the referential > rotates as well... > > Does anyone know how to counter this ? > > Thanks > Merwan >