Hello everybody,

I was playing arround with Athens lately and I think I encountered a few
small bugs along the way (I may be wrong though) :

1) In *LinearGradientPaint class >> from:* aStartPoint *to:* aStopPoint
There is a call to the method *"initializeFrom: aStartPoint to: aStopPoint"*
but this method does not exist. I think the whole method could probably be
replaced by :

*LinearGradientPaint class >>* *from:* aStartPoint *to:* aStopPoint
  ^ self new start: aStartPoint; stop: aStopPoint; yourself.

2) This is not much but in the *GradientPaint* class there is an instance
variable named *"stops"* but it seems that it is never used.

3) In AthensCairoMatrix there is a difference in the variable order
between *AthensCairoMatrix
class >> fieldsDesc* and *AthensCairoMatrix >> initx: y: sx: sy: shx: shy:*

In the first one the order is "sx, shx, shy, sy, x, y" whereas in the
second one it is "sx, shy, shx, sy, x, y". However, according to the
cairoGraphics API documentation, the order should be the same.

By the way I have a small question : Why not keep the same variable names
than in cairoGraphics here (xx, yx, xy, yy, x0, y0) ?

4) In *AthensCairoMatrix >> primMultiplyBy:* m.

The function as defined in C is the following :

void
cairo_matrix_multiply (*cairo_matrix_t
<http://cairographics.org/manual/cairo-cairo-matrix-t.html#cairo-matrix-t>
*result*,
                       *const cairo_matrix_t
<http://cairographics.org/manual/cairo-cairo-matrix-t.html#cairo-matrix-t>
*a*,
                       *const cairo_matrix_t
<http://cairographics.org/manual/cairo-cairo-matrix-t.html#cairo-matrix-t>
*b*);

It is stated that

*"The effect of the resulting transformation is to first apply the
transformation in a to the coordinates and then apply the transformation in
b to the coordinates."*
In Pharo it is defined like this :





*void   cairo_matrix_multiply (  AthensCairoMatrix * self,
                                       AthensCairoMatrix * m ,
                              AthensCairoMatrix * self )*
For me, when writing "self multiplyBy: aRotationTransformation" it seems
more logical to first do the self transformation" and then the rotation
transformation (especially if we want a cascade of transformations).
However, as currently written in Pharo it is actually the rotation
transformation that is applied and then the self transformation.

For example, if I want a scaling then a rotation then a translation it
seems easier to me to do :
myTransformation := myTransformation multiplyBy: scalingTransformation.
myTransformation := myTransformation multiplyBy: rotationTransformation.
myTransformation := myTransformation multiplyBy: translationTransformation.
etc. if I want some other transformations.

So it could be nice to have a



*a method defined like this : void   cairo_matrix_multiply (
AthensCairoMatrix * self,
AthensCairoMatrix * self ,
AthensCairoMatrix * m )*


What do you think about it ?

Thanks,

Matthieu

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