Thanks Ronie! Cool stuff.

> On 20 Apr 2015, at 07:56, Ronie Salgado <ronies...@gmail.com> wrote:
> 
> I have just added a simple skybox support. Check the modified 
> WDFPSSimpleExample6 as for how to use it.
> 
> 
> <skyboxSample.png>
> 
> 
> To embed the images, I am using the following utility in the playground:
> 
> WDExamplesData storeCubeImageFromFile: 'quickMountain' extension: '.png' 
> dataMethodName:  #quickMountainSkyData imageMethodName: #quickMountainSky
> 
> Which embeds quickMountain_px.png, quickMountain_nx.png, 
> quickMountain_py.png, quickMountain_ny.png, quickMountain_pz.png and 
> quickMountain_nz.png . The generated WDExamples >> #quickMountainSky method 
> returns an array with 6 forms in the same order, which is used to construct a 
> WDTextureCube
> 
> Best regards,
> Ronie
> 
> 2015-04-18 17:39 GMT-03:00 Yuriy Tymchuk <yuriy.tymc...@me.com 
> <mailto:yuriy.tymc...@me.com>>:
> 
>> On 16 Apr 2015, at 22:51, stepharo <steph...@free.fr 
>> <mailto:steph...@free.fr>> wrote:
>> 
>> 
>>> Uhh..
>>> 
>>> I Woden still developed? Because I thought that Object Profile was working 
>>> on it. Otherwise maybe we should switch to the CodeCity engine… it seems to 
>>> have more “support”.
>> 
>> what is the codeCity engine?
>> you want to reinvent all the effort ronie put in woden?
> 
> No, our aim is not to create a 3D graphics framework. But we meed to draw 3d 
> boxes and few more entities somehow.
> 
> I’ve mentioned Codecity because it’s usually easy to get a response from 
> Ricky and at the moment of written, I was really perplexed with the answer.
> 
> I’m not expecting code owners to do someone else’s job. For example Ronie’s 
> answer was really cool. But if someone would tell that Ronie ran away and no 
> one knows how Woden works - it’s ok too, as different things happen.
> 
> But imagine that you ask:
> “Does QualityAssistant fix critics automatically?”
> and Michele answers:
> “No idea, but you should check and let us know”
> 
> Maybe I am expecting too much responsibility, in this case please forgive me.
> Uko
> 
> 
>> 
>> Stef
>> 
>>> 
>>> Uko
>>> 
>>>> On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com 
>>>> <mailto:alexandre.ber...@me.com>> wrote:
>>>> 
>>>> No idea, but let us know!
>>>> 
>>>> Alexandre
>>>> -- 
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>> 
>>>> 
>>>> 
>>>>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch 
>>>>> <mailto:nicolas.l...@usi.ch>> wrote:
>>>>> 
>>>>> Hello,
>>>>> 
>>>>> I am Nicolas Lusa from university of Lugano and I am working on my master 
>>>>> thesis with the supervision of Yuriy Tymchuk.
>>>>> Right now I am working with woden and I am trying to build polygons. 
>>>>> Question1: Is it possible somehow to build polygons in woden?
>>>>> 
>>>>> If not:
>>>>> I know woden is based on OpenGL and I also know that in OpenGL is 
>>>>> possible to draw polygons with GL_POLYGON and a given array of points. 
>>>>> Question2: How could I use GL_POLYGON through woden for my purpose?
>>>>> 
>>>>> Moreover, I would like to put some sort of skybox in my scene. Apparently 
>>>>> it's not possible yet, so my question is how could I do that?
>>>>> 
>>>>> Thanks in advance.
>>>>> Cheers.
>>>>> Nicolas 
>>>> 
>>> 
>> 
> 
> 

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