Thanks Ronie! Cool stuff.
> On 20 Apr 2015, at 07:56, Ronie Salgado <ronies...@gmail.com> wrote: > > I have just added a simple skybox support. Check the modified > WDFPSSimpleExample6 as for how to use it. > > > <skyboxSample.png> > > > To embed the images, I am using the following utility in the playground: > > WDExamplesData storeCubeImageFromFile: 'quickMountain' extension: '.png' > dataMethodName: #quickMountainSkyData imageMethodName: #quickMountainSky > > Which embeds quickMountain_px.png, quickMountain_nx.png, > quickMountain_py.png, quickMountain_ny.png, quickMountain_pz.png and > quickMountain_nz.png . The generated WDExamples >> #quickMountainSky method > returns an array with 6 forms in the same order, which is used to construct a > WDTextureCube > > Best regards, > Ronie > > 2015-04-18 17:39 GMT-03:00 Yuriy Tymchuk <yuriy.tymc...@me.com > <mailto:yuriy.tymc...@me.com>>: > >> On 16 Apr 2015, at 22:51, stepharo <steph...@free.fr >> <mailto:steph...@free.fr>> wrote: >> >> >>> Uhh.. >>> >>> I Woden still developed? Because I thought that Object Profile was working >>> on it. Otherwise maybe we should switch to the CodeCity engine… it seems to >>> have more “support”. >> >> what is the codeCity engine? >> you want to reinvent all the effort ronie put in woden? > > No, our aim is not to create a 3D graphics framework. But we meed to draw 3d > boxes and few more entities somehow. > > I’ve mentioned Codecity because it’s usually easy to get a response from > Ricky and at the moment of written, I was really perplexed with the answer. > > I’m not expecting code owners to do someone else’s job. For example Ronie’s > answer was really cool. But if someone would tell that Ronie ran away and no > one knows how Woden works - it’s ok too, as different things happen. > > But imagine that you ask: > “Does QualityAssistant fix critics automatically?” > and Michele answers: > “No idea, but you should check and let us know” > > Maybe I am expecting too much responsibility, in this case please forgive me. > Uko > > >> >> Stef >> >>> >>> Uko >>> >>>> On 16 Apr 2015, at 15:11, Alexandre Bergel <alexandre.ber...@me.com >>>> <mailto:alexandre.ber...@me.com>> wrote: >>>> >>>> No idea, but let us know! >>>> >>>> Alexandre >>>> -- >>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>>> Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> >>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>>> >>>> >>>> >>>>> On Apr 16, 2015, at 4:41 AM, Lusa Nicolas <nicolas.l...@usi.ch >>>>> <mailto:nicolas.l...@usi.ch>> wrote: >>>>> >>>>> Hello, >>>>> >>>>> I am Nicolas Lusa from university of Lugano and I am working on my master >>>>> thesis with the supervision of Yuriy Tymchuk. >>>>> Right now I am working with woden and I am trying to build polygons. >>>>> Question1: Is it possible somehow to build polygons in woden? >>>>> >>>>> If not: >>>>> I know woden is based on OpenGL and I also know that in OpenGL is >>>>> possible to draw polygons with GL_POLYGON and a given array of points. >>>>> Question2: How could I use GL_POLYGON through woden for my purpose? >>>>> >>>>> Moreover, I would like to put some sort of skybox in my scene. Apparently >>>>> it's not possible yet, so my question is how could I do that? >>>>> >>>>> Thanks in advance. >>>>> Cheers. >>>>> Nicolas >>>> >>> >> > >