There is a working example of text coloring in my toy MUD client
http://smalltalkhub.com/#!/~AlexanderSvyazin/MudTalk. It actually has
support of ANSI escape sequences (only colors yet) :) For now it uses plain
Morph, not Spec, AFAIR Spec text model was not flexible enough for my needs
and it was too hard to extend for me (but I don't remember the details).

This client should work in last release version of Pharo and last
development version too (I use development version), just load
ConfigurationOfMudTalk and run 'ConfigurationOfMudTalk loadDevelopment'. It
is slightly structured pile of code but it's a toy and educational project
so I'm trying to use *everything* that I see.

On Tue, Jan 20, 2015 at 3:51 AM, ErikStayton <erikstay...@gmail.com> wrote:

> Hi Stef, I don't have a good minimal example to hand, but my UI is just a
> simple Spec model with two widgets, the aforementioned TextModel and a
> TextInputFieldModel that I use to actually take user commands.
>
> I am not wedded to Spec, if it doesn't handle colors well. If it is a
> long-shot to get it working I will pick something else. Would it be better
> to go for a straight Morph setup? Is that what the system browser uses to
> get its syntax highlighting/colors?
>
> I can put together a minimal example so people can play with Spec and see
> if
> it works, but if I'm better off dropping Spec I can jump straight to that.
> Thoughts?
>
> Thanks again,
> Erik
>
>
>
> --
> View this message in context:
> http://forum.world.st/Best-approach-to-multiple-text-colors-in-Spec-tp4800245p4800541.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>
>

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