yes you can find my code here

https://github.com/kilon/Nireas



On Sat, Dec 20, 2014 at 12:17 AM, Johan Fabry <jfa...@dcc.uchile.cl> wrote:

> 36 methods for your UI is way too much. I suppose you are doing something
> wrong somewhere. You should not need all of these steps. It should be:
>
> First you add the instance var (e.g. button) and accessors (BTW: Generate
> the accessors. It’s 3 keystrokes and a click), otherwise the UI object
> cannot reference its widgets.
>
> For 1) see my previous mail. The idea is to have 1 clear responsibility
> per method, it’s good software engineering principles to do that.
>
> You don’t need to do 2)
>
> 3) if you don’t put a specific object inside the variable there is no way
> for the system to know what kind of widget you want.
>
> 4) yes this makes sense :-)
>
> I do not understand what you mean with 5), sorry. I don’t do anything like
> that.
>
> 6) you have to state where this button has to go, there is no way around
> that. Class side is not so intuitive, OK. But at least all the layout is in
> one place so we have 1 clear responsibility for each method.
>
> To summarize, there are 4 steps and none of them can really be omitted.
>
> I would like to have a look at your UI class so I can figure out what’s
> going on. Can you tell me where to find it?
>
> > On Dec 19, 2014, at 16:54, kilon alios <kilon.al...@gmail.com> wrote:
> >
> > "Can you help me understand?"
> >
> > sure take this simple example I want to add a button for choosing
> background color, I am giving you the list of my problems
> >
> > 1) If I want to initialise it I cant use the initialise method of my
> class (why ? ) I have to use initializeWidgets
> >
> > 2)  Inside initializeWidget I create an array that describes the name of
> each button but no that is not enough
> >
> > 3) I have also have to initialise seperately the button with self
> newButton but wait that is not enough
> >
> > 4) I have to define the action of the button the only step here that
> makes sense to me but even that is not enough
> >
> > 5) I have to create a method that returns the name of the button and to
> makes things even more verbose
> >
> > 6) I have to define a method at the class side for positioning the
> button . No idea why this goes to the class side
> >
> > And all that so I can say to Spec take this button which has this label
> and will trigger this method and put it in that place. Java Swing is not
> that verbose.
> >
> > Generally I dont like this approach that I need to generate so many
> method and so many steps to define something so simple.
> >
> > So what happens right now is that I have a very simple GUI with 7
> buttons and 6 moprh that i use to display colors , guess how many methods
> my class has .
> >
> > 36 !!!
> >
> > By the way in case you wonder 90% of the code is just Spec. For me thats
> plain unacceptable.
> >
> > So what happens if I have a GUI with over 100 buttons do I need 300
> methods just for Spec ? Really ??
>
>
>
> ---> Save our in-boxes! http://emailcharter.org <---
>
> Johan Fabry   -   http://pleiad.cl/~jfabry
> PLEIAD lab  -  Computer Science Department (DCC)  -  University of Chile
>
>
>

Reply via email to