> On Dec 18, 2014, at 3:31 PM, stepharo <steph...@free.fr> wrote:
> 
> Hi
> 
> You never know but in general we pay attention not to break for the shake of 
> it.
> Then Morphic is several things
>    - low level
>    - widgets
>    - polymorph
> So this is difficult to be fully affirmative. What I can say is that we did 
> not change much.

Not the OP, but I've been confused about the history and future plan for some 
time. My impression is that Morphic must have started out as a small and 
beautiful core. Otherwise you wouldn't find so many people talking about how 
amazing it was in writings dated 10 years ago and earlier. It must have been 
much faster and easier to work with than the earlier MVC. Then I guess it grew 
rapidly and radically out of control and became this monstrosity sitting in the 
Squeak image, which has been pared down significantly in the Pharo image but is 
still basically huge. Squeak mostly evolved by shared changes to the image, so 
there was no concept of separate packages adding this or that method to this 
system class, so everything eventually wound up depending on everything. As our 
infrastructure is inherited, we inherit this problem, even as we go about 
breaking everything down and simplifying it, there is a long way to go to get 
back to the original small and beautiful core—and that may not even really be a 
goal for Pharo and Morphic. Is this fair and accurate?

I have also heard that Morphic made more sense in its original habitat in Self, 
because you really could just clone a UI component and start customizing it, 
because Self only has instances, no classes. The "direct manipulation" argument 
is slightly sabotaged by the intrusion of a class hierarchy and textual coding. 
I'm just regurgitating a wisp of a memory though, I don't know if anybody who 
used it a lot would agree or not. (I'm not sure how one is able to make 
comprehensive principled changes in such a system, but that's an unnecessary 
diversion.) It seems to me that as Morphic halos get harder to get access to, 
direct manipulation becomes harder to effect; on the other hand, halos are 
probably a lot more confusing to beginners than helpful to anyone. Comments?

From there I'm not quite sure what Polymorph is and what its development 
status/future outlook are like. Is it actively developed and are we happy with 
people building new stuff with it? Seems like it was the preferred UI paradigm 
a few years ago but now we have Spec. Spec seems to be promising non-Morphic 
backends, is that an active development interest and if so what targets are 
being explored? Historically, Morphic itself seems to promise multiple backends 
(the comment on Canvas says "A canvas is a two-dimensional medium on which 
morphs are drawn in a device-independent manner"), did that ever come to 
fruition, or did they just mean it supported different kinds of monitors?

In the old books I see a lot of mentions of things like "pluggable" widgets, 
and in the image I see things like PluggableTextMorph. Following the Spec 
tutorial (which is excellent, by the way!), it feels like I have a lot of 
manual copying around of data in whenTextChanged: handlers. In fact, the old 
books also talk about the changed/changed:/changed:with: observer system, which 
I see is still in the image but it's not clear to me if any of these systems 
make use of that or if this whole system is considered deprecated. My suspicion 
is that it is deprecated because there is NewValueHolder. Is it?

I'm mostly asking for history as I try to get my bearings and not trying to 
deprecate anyone or anything, so if anything in the above is offensive, it is 
an accident, please correct me.

Thanks,

— 
Daniel Lyons




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