I have a weird behavior building an interface with Spec.
I have a window built with Spec, and I want to add a button that shows a
dialog with some text.
To display the dialog I use the following line:
UIManager default longMessage: 'a text message' title: 'some title'.
And I hooked this code to a widget through the #action: method.
The problem is: If I use a ButtonModel, the code behaves correctly
showing the dialog.
If I use an instance of the class ImageModel to display an icon, the
dialog is displayed but the interface "hangs", in the sense that the
"ok" button won't close the dialog and every click would spawn a new dialog.
I would like to use an icon because it integrates better with the interface.
Do you know if it is a bug or if I am doing something wrong?
Thanks,
Tommaso
P.s.: Steps to reproduce
If you need a working example you can inspect the code on the bleeding
edge version of ShoreLine Reporter by following these instructions:
1. download a recent Pharo 4 image;
2. open a workspace and run: ConfigurationOfShoreLineReporter
loadBleedingEdge
3. trigger an exception (for example by running 3/0 in a workspace).
4. click 'Report'
5. click the '?' button on the right side of the window.