Yes, you have to use the methods in the protocol 'datagrams' of Socket.

When you receive a datagram, the IP:PORT of the other party is included, see 
#receiveUDPDataInto:'c comment.

It is all a bit low level, but it works well.

On 17 Oct 2014, at 18:15, Annick Fron <l...@afceurope.com> wrote:

> Thank you, but I am confused.
> I have checked your NTP code, and it uses 
> sendUDPData and not sendData. Same for receiveUDPData.
> Besides how is it possible to know where the message comes from in a 
> broadcast mode ??
> Annick
> Le 17 oct. 2014 à 17:35, Sven Van Caekenberghe <s...@stfx.eu> a écrit :
> 
>> UDP is pretty easy, just send and receive byte arrays basically, mostly 
>> non-blocking.
>> 
>> http://forum.world.st/UDP-Listener-example-td4362851.html
>> http://forum.world.st/SysLogSender-UDP-td4745862.html
>> 
>> The API is all in Socket.
>> 
>> On 17 Oct 2014, at 17:09, Annick Fron <l...@afceurope.com> wrote:
>> 
>>> Hi,
>>> 
>>> I was not able to find a UDP example in pharo.
>>> 
>>> There are only TCP examples.
>>> 
>>> Any pointer ?
>>> 
>>> Annick
>>> 
>> 
>> 
> 


Reply via email to