Yes, you have to use the methods in the protocol 'datagrams' of Socket. When you receive a datagram, the IP:PORT of the other party is included, see #receiveUDPDataInto:'c comment.
It is all a bit low level, but it works well. On 17 Oct 2014, at 18:15, Annick Fron <l...@afceurope.com> wrote: > Thank you, but I am confused. > I have checked your NTP code, and it uses > sendUDPData and not sendData. Same for receiveUDPData. > Besides how is it possible to know where the message comes from in a > broadcast mode ?? > Annick > Le 17 oct. 2014 à 17:35, Sven Van Caekenberghe <s...@stfx.eu> a écrit : > >> UDP is pretty easy, just send and receive byte arrays basically, mostly >> non-blocking. >> >> http://forum.world.st/UDP-Listener-example-td4362851.html >> http://forum.world.st/SysLogSender-UDP-td4745862.html >> >> The API is all in Socket. >> >> On 17 Oct 2014, at 17:09, Annick Fron <l...@afceurope.com> wrote: >> >>> Hi, >>> >>> I was not able to find a UDP example in pharo. >>> >>> There are only TCP examples. >>> >>> Any pointer ? >>> >>> Annick >>> >> >> >