Hi Werner,

If all you have in the window is the playground then this should give you
the bindings: (window findDeeplyA: RubEditingArea) model variableBindings
I know it's not pretty but it works.

Now accessing the bindings of a playground seems like a useful use-case.
I'll look to see if I can add a nicer api for this.


Cheers,
Andrei

On Mon, Sep 22, 2014 at 4:46 PM, Werner Kassens <wkass...@libello.com>
wrote:

> Hi,
> if i want to have access to the variables in a workspace and know its
> window i simply do:
> window model instVarNamed: 'bindings'
> now i'd like to know how i do something like that with a GTPlayground that
> resides in a GLMSystemWindow
> werner
>
>

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