There are also some basic examples in:
http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL
NBOpenGL-Extra


On 22 May 2014, at 18:10, kilon alios <kilon.al...@gmail.com> wrote:

> you can find plenty of code in Roassal3d that I think uses the NBOpenGL 
> library here
> 
> http://www.smalltalkhub.com/#!/~ronsaldo/roassal3d
> 
> NBOpenGL is basically a wrapper for OpenGL with Nativeboost. So if you are 
> familiar with OpenGL , C and Nativeboost you are good to go using Roassal3d 
> as an example to help you figure things out.
> 
> I tried to make a set of tutorial but OpenGL proven very hard to tame. My 
> main problem with my previous iMac was that Apple did not give error 
> reporting for OpenGL which made it close to impossible to figure what went 
> wrong with my OpenGL code. I have not tried to see if the situation improved 
> with my new iMac that I purchased in the beginning of this year.
> 
> Please note that previous iMac was 7 years old and still using Lion. 
> 
> Another tool that uses NBOpenGL is codecity. Bare in mind that OpenGL is pure 
> graphics operation for the GPU so it does not provide with file loaders etc 
> but I am sure using the tools I told you about you will fill in the gaps.
> 
> 
> On Thu, May 22, 2014 at 6:11 PM, RIOU Judith <judith.r...@fr.thalesgroup.com> 
> wrote:
> Hy,
> 
>  
> 
> I’m working at Thales for a year internship and I would like to do some 
> OpenGL demos in smalltalk.  I’m searching a demo which shows the capacity to 
> implement 3D drawing with Pharo. Does a demo already available on Pharo 3.0 ?
> 
>  
> 
> I aim to code my own demo and for example begin with a 3D drawing of the 
> earth (earth texture and arcball camera).
> 
>  
> 
> Thanks.
> 
>  
> 
> Judith
> 
> [@@ THALES GROUP INTERNAL @@]
> 
>  
> 
> 



Best Regards
Jean Baptiste Arnaud
jbaptiste.arn...@gmail.com







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