There are also some basic examples in: http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL NBOpenGL-Extra
On 22 May 2014, at 18:10, kilon alios <kilon.al...@gmail.com> wrote: > you can find plenty of code in Roassal3d that I think uses the NBOpenGL > library here > > http://www.smalltalkhub.com/#!/~ronsaldo/roassal3d > > NBOpenGL is basically a wrapper for OpenGL with Nativeboost. So if you are > familiar with OpenGL , C and Nativeboost you are good to go using Roassal3d > as an example to help you figure things out. > > I tried to make a set of tutorial but OpenGL proven very hard to tame. My > main problem with my previous iMac was that Apple did not give error > reporting for OpenGL which made it close to impossible to figure what went > wrong with my OpenGL code. I have not tried to see if the situation improved > with my new iMac that I purchased in the beginning of this year. > > Please note that previous iMac was 7 years old and still using Lion. > > Another tool that uses NBOpenGL is codecity. Bare in mind that OpenGL is pure > graphics operation for the GPU so it does not provide with file loaders etc > but I am sure using the tools I told you about you will fill in the gaps. > > > On Thu, May 22, 2014 at 6:11 PM, RIOU Judith <judith.r...@fr.thalesgroup.com> > wrote: > Hy, > > > > I’m working at Thales for a year internship and I would like to do some > OpenGL demos in smalltalk. I’m searching a demo which shows the capacity to > implement 3D drawing with Pharo. Does a demo already available on Pharo 3.0 ? > > > > I aim to code my own demo and for example begin with a 3D drawing of the > earth (earth texture and arcball camera). > > > > Thanks. > > > > Judith > > [@@ THALES GROUP INTERNAL @@] > > > > Best Regards Jean Baptiste Arnaud jbaptiste.arn...@gmail.com