Hi Bernat, >how do I translate this into NB code
Either invite Igor (author of NB) for lunch or try this: Its a C-structure, you convert it by wrapping this in a sublcass of "NBExternalStructure". See the examples already in a Pharo 3.0 image. Basically you need: - define a subclass NBExternalStructure subclass: #WinNotifyIconData ... - define the correct fields in a class side #fieldsDesc method according to the native data types used in the structure - call "WinNotifyIconData rebuildFieldAccessors" - setup the types in a shared pool that you can include later: - define the pool: SharedPool subclass: #WinTryIconConstants ... - in a class initialize method you can setup the type initialize NOTIFYICONDATA := #WinNotifyIconData. PNOTIFYICONDATA:= 'NOTIFYICONDATA *'. - by including the pool you can use "NOTIFYICONDATA" or "PNOTIFYICONDATA" in any native boost call. If you are in Pharo 3.0 load "OS-Windows" package from the config browser. Check the subclasses of NBExternalStructure there. I wrapped many other windows structures already so you can get an idea about it. For instance have a look at WinConsoleConstants>>initTypeConstants, there you will find the CONSOLE_CURSOR_INFO, CONSOLE_SCREEN_BUFFER_INFO structs wrapped in WinConsoleCursor, WinConsoleScreenBuffer classes. Compare them with the MSDN struct description. >Could the Windows API be any more convoluted and dev-unfriendly in any >possible sense? This question should go to M$ not Pharo-user ;) Bye T. BTW: I'm not sure "PNOTIFYICONDATA" alone will solve your problem if I remember correctly from my Smalltalk/MT and C/C++ times also playing with tray icons. I guess you need a callback that gets called when the icon is clicked or the tray icon menu is choosen (see uCallbackMessage member in the struct). You also need a handle to an icon - either the icon from the EXEs resource section or by loading one from a bitmap. That means wrapping the icon or bitmap apis too...