Hi all, I'm writing a simple graphical version of the legendary "Hello, world". I have a window with a text field, a button and a label. What I'm trying to do is to make the button (which is initially disabled) enabled upon user entering text. However, it seems that the user first must "Accept" the text for the action to be fired.
Here's some snippets of code: <code> initializePresenter textName whenTextChanged: [ buttonGreet enable ]. buttonGreet action: [ labelGreeting text: 'Hello, ', textName text, '!'. buttonGreet disable ]. initializeWidgets self instantiateModels: #( textName TextModel labelGreeting LabelModel buttonGreet ButtonModel ). labelGreeting text: ''. buttonGreet label: 'Greet Me!'; disable. </code> What am I doing wrong? TIA, PS: I have tried `whenTextChanged` to no avail --it shows the same behaviour. -- Bahman Movaqar (http://BahmanM.com) ERP Evaluation, Implementation & Deployment Consultant PGP Key ID: 0x6AB5BD68 (keyserver2.pgp.com)
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