If you plan to do some 3D visualization, then you should look at some of
the libraries. I know there were a couple of wrappers for OpenGL. I seem to
recall Squeak had Croquet, which had 3d visualization. Often these 3D
visualization tools have some analysis tools too, including segmentation,
etc. And of course, you will find all the standard vector methods in any of
these libraries.

You didn't mention visualization, but if you have 3d data... ... it seems
like you will find  a use for it.

Good Luck,
Cam


On Sat, Sep 14, 2013 at 4:14 PM, Udo Schneider <udo.schnei...@homeaddress.de
> wrote:

> I'm not quite sure about the license of the class in Dolphin. So I'll make
> something simple on my own. I basically just need some structured storage
> and don't like the three-element Array approach.
>
> Thanks,
>
> Udo
>
>
> On 12.09.13 23:25, Esteban A. Maringolo wrote:
>
>> You can file it in from Dolphin... ;-)
>> It's a plain simple class.
>>
>>
>>
>> Esteban A. Maringolo
>>
>>
>> 2013/9/12 Udo Schneider
>> <udo.schnei...@homeaddress.de
>> <mailto:udo.schneider@**homeaddress.de <udo.schnei...@homeaddress.de>>>
>>
>>     All,
>>
>>     I'm currently implementing a wrapper for the LeapMotion Controller.
>>     Most of the values are Points in 3D space. So I'm searching for
>>     "the" standard package providing something like Point3D. Or did I
>>     miss the correct class in the base image?
>>
>>     Thanks,
>>
>>     Udo
>>
>>
>>
>>
>
>
>

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