mark I suggest that you have a look at Miner or same game and see how a board 
is built

Stef


On Sep 5, 2013, at 9:55 AM, Маркіян Різун <mri...@gmail.com> wrote:

> Or maybe I should write it from the beginnig.
> 
> 
> 2013/9/5 Маркіян Різун <mri...@gmail.com>
> I guess Marcus is right, the best option is to rewrite some (big) parts of 
> code.
> 
> 
> 2013/9/5 Yuriy Tymchuk <yuriy.tymc...@me.com>
> You can explore what methods are needed and how they are implemented in Squeak
> 
> uko
> 
> 
> 
> On 5 вер. 2013, at 10:27, Маркіян Різун <mri...@gmail.com> wrote:
> 
>> Used RectangleMorph, still doesn't work. Obviously, it's because of some 
>> methods of SketchMorph that are used.
>> 
>> 
>> 2013/9/5 Stéphane Ducasse <stephane.duca...@inria.fr>
>> I should look at the tutorial because it looks really strange to me to use a 
>> sketchMorph for a board game.
>> 
>> On Sep 4, 2013, at 11:09 AM, Маркіян Різун <mri...@gmail.com> wrote:
>> 
>>> I thought about that:) SketchMorph is used to create game board, so I need 
>>> it.
>>> Can I use some other Morph?
>>> 
>>> Mark
>>> 
>>> 
>>> 2013/9/3 Stéphane Ducasse <stephane.duca...@inria.fr>
>>> 
>>> On Sep 3, 2013, at 12:07 PM, Маркіян Різун <mri...@gmail.com> wrote:
>>> 
>>>> I was dealing with laser game on pharo and found two problems.
>>>> 1. LedMorph is missing but it's ok, I downloaded it (Morphic Extras).
>>> 
>>> you cn find it under my repository on Smalltalkhub
>>> 
>>>> 2.SketchMorph is missing too, and I have some difficulties with it. When 
>>>> trying to load it (Morphic Basic) with Monticello browser an error occurs.
>>>> Any ideas?
>>> 
>>> Remove reference to SketchMorph. 
>>> 
>>> Stef
>>> 
>>>> 
>>>> 
>>>> 2013/9/2 Маркіян Різун <mri...@gmail.com>
>>>> Thanks)
>>>> 
>>>> 
>>>> 2013/9/2 Stéphane Ducasse <stephane.duca...@inria.fr>
>>>> 
>>>> On Sep 2, 2013, at 2:05 PM, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote:
>>>> 
>>>>> Hi,
>>>>> 
>>>>> yes it can. This is where your adventure begins :)
>>>>> 
>>>>> Also I think that I may be easier to follow the tutorial step by step 
>>>>> with Pharo. Then you'll solve problems just when they appear and not end 
>>>>> up with a tons of unknown stuff.
>>>> 
>>>> ;)
>>>> 
>>>>> 
>>>>> Uko
>>>>> 
>>>>> 
>>>>> On 2 вер. 2013, at 15:02, Маркіян Різун <mri...@gmail.com> wrote:
>>>>> 
>>>>>> As was suggested above I tried to load Laser Game on Pharo 2.0 and it 
>>>>>> didn't work.
>>>>>> Can this problem be solved?
>>>>>> 
>>>>>> 
>>>>>> 2013/8/16 Stéphane Ducasse <stephane.duca...@inria.fr>
>>>>>> 
>>>>>> On Aug 16, 2013, at 11:11 AM, Маркіян Різун <mri...@gmail.com> wrote:
>>>>>> 
>>>>>>> Hi, everyone!
>>>>>>> I have been working on a tutorial 'how to make a game using smalltalk' 
>>>>>>> and developed this game ( Laser Game ) on Squeak, as it is an example 
>>>>>>> of development on Squeak. I'm learning, so it's a great experience for 
>>>>>>> me. Laser Game is my first game and it's not complicated, but for me it 
>>>>>>> took long time to make.
>>>>>>> Links:
>>>>>>> 1. http://squeak.preeminent.org/tut2007/html/ - website of tutorial
>>>>>>> 2. http://smalltalkhub.com/#!/~MarkRizun/LaserGame/source - Laser Game
>>>>>>> Comments are welcome:)
>>>>>> 
>>>>>> I thought that you were doing it on Pharo. 
>>>>>> It would be good to have it on pharo and to know what are the changes at 
>>>>>> the morphic level.
>>>>>>> Mark
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>> 
>> 
> 
> 
> 

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