Claudio Natoli said: > > > Peter Eisentraut wrote: >> Claudio Natoli wrote: >> > I'm yet to see a convincing argument for why we can't adopt the >> > "binary-location/../share" approach as submitted late March. AFAICS, >> > it was rejected on the basis that it was not platform independent >> > (no arguments there) and that we could not rely on the ".." >> > approach. >> >> The only objection was that it hardcodes the layout already in the >> source, which gives us no flexibility at all to try out different >> installation layouts. If you want to compute the relative paths from >> bindir to libdir etc. at build time based on actual configure >> options, then I see no problem with that. > > But we want to resolve the locations at run-time, not build or > configure time. For win32, I'm yet to see why this approach is > egregious. > > Do you have an alternative solution to propose? >
I hope we are at cross purposes here, or else Peter's suggestion won't fly - we need to be able to decouple some of these things from configure/build time and defer them to installation/runtime. Any other result will have us attracting curses from on high from the whole Windows community, and other binary packagers won't get what I understand some want. How about if we have a configuration flag --enable-relocation which would require a fixed layout based on an indeterminate root. This would have the following effects: . if prefix did not contain 'postgres' or 'pgsql' then 'postgresql' would be appended. . all *dir configure options would be forbidden - they would be based on the prefix as now, and since it would contain 'postgres' the simple layout we want would be used. . binaries would have a DEFINE which would mean they would know they should look for other binaries and shared files in locations which are fixed relative to their own location rather than in the hardcoded locations. None of this should need a single #ifdef WIN32 :-) (Would we need to turn off rpath for Unix in such a case? I suspect we would.) cheers andrew ---------------------------(end of broadcast)--------------------------- TIP 4: Don't 'kill -9' the postmaster