On Mon, Aug 24, 2009 at 11:14:19PM +1000, Paul Matthews wrote:
> This is to go with the hypot() patch I posted the other day.
> 
> As other code, such as found in adt/float.c and adt/numeric.c, simply
> assumes that isnan() exists, despite it being a C99 function, I have
> assumed the same.
> 
> The below code should be placed into a file called src/port/hypot.c.
> 
> Unfortunately I do not know how to drive configure and all the other
> associated build magics. Could some kind soul please implemented that
> portion. (Or shove me in the right direction)

Comments below :)

> #include <math.h>
> #include "c.h"
> #include "utils/builtins.h"
> 
> /*
>  * Find the hypotenuse. Firstly x and y are swapped, if required, to make
>  * x the larger number. The traditional formulae of x^2+y^2 is rearranged
>  * to bring x outside the sqrt. This allows computation of the hypotenuse
>  * for much larger magnitudes than otherwise normally possible.
>  *
>  * sqrt( x^2 + y^2 ) = sqrt( x^2( 1 + y^2/x^2) )
>  *                   = x * sqrt( 1 + y^2/x^2 )
>  *                   = x * sqrt( 1 + y/x * y/x )
>  */
> double hypot( double x, double y )
> {
>     double yx;
> 
>     if( isinf(x) || isinf(y) )
>       return get_float8_infinity();
> 
>     if( isnan(x) || isnan(y) )
>       return get_float8_nan();
> 
>     x = fabs(x);
>     y = fabs(y);
> 
>     if (x < y) {
>         double temp = x;
>         x = y;
>         y = temp;
>     }

How about putting:

    if (x >= 0.0 && y == 0.0)
        return x;

here?

These next two lines are a teensy bit baroque.  Is there some
significant speed increase that would justify them?

>     if (x == 0.0)
>         return 0.0;
>     else {
>         yx = y/x;
>         return x*sqrt(1.0+yx*yx);
>     }
> }

Cheers,
David.
-- 
David Fetter <da...@fetter.org> http://fetter.org/
Phone: +1 415 235 3778  AIM: dfetter666  Yahoo!: dfetter
Skype: davidfetter      XMPP: david.fet...@gmail.com

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