I was playing with a Nevada server and noticed a rush on the FPU (the Nevada has a single shared FPU for its 32 threads). Looking at the spinlock code, I found :
cur_delay += (int) (cur_delay * ((double) random() / (double) MAX_RANDOM_VALUE) + 0.5); I understand the reasoning for the backoff (as of the discussion on 2003-08-05), but is there any particular reason for using floating point operations here ? Maybe a modulo would be just as good (or better since it doesn't involve the FPU) ? Something like: cur_delay += random() % (cur_delay + 1) ; --Magne ---------------------------(end of broadcast)--------------------------- TIP 5: don't forget to increase your free space map settings