Hi Tomas, I just noticed that having a slab context around in an assertion build leads to performance degrading and memory usage going up. A bit of poking revealed that SlabCheck() doesn't free the freechunks it allocates.
It's on its own obviously trivial to fix. But there's also this note at the top: * NOTE: report errors as WARNING, *not* ERROR or FATAL. Otherwise you'll * find yourself in an infinite loop when trouble occurs, because this * routine will be entered again when elog cleanup tries to release memory! which seems to be violated by doing: /* bitmap of free chunks on a block */ freechunks = palloc(slab->chunksPerBlock * sizeof(bool)); I guess it'd be better to fall back to malloc() here, and handle the allocation failure gracefully? Or perhaps we can just allocate something persistently during SlabCreate()? Greetings, Andres Freund