> 12 марта 2019 г., в 19:40, Paul Ramsey <pram...@cleverelephant.ca> написал(а):
>
>> On Mar 11, 2019, at 10:42 PM, Michael Paquier <mich...@paquier.xyz> wrote:
>>
>> int32
>> pglz_decompress(const char *source, int32 slen, char *dest,
>> - int32 rawsize)
>> + int32 rawsize, bool is_slice)
>
> The sanity check is just that both buffers are completely read they reach
> their respective ends. With a partial buffer on one side, that check just
> will definitionally not happen when slicing (it’s not possible to know a
> priori what location in the compressed buffer corresponds to a location in
> the uncompressed one). I can ensure the old API still holds for
> pglz_decompress() and add a new pglz_decompress_slice() that takes the
> parameter, is that sufficient?
I think that providing two separate entry points for this functionality is
better option.
The word "slice" is widely used for [start:end] slicing, not sure it's good
word. But I'm not good in English.
Either way we could replace
if (dp != destend || sp != srcend)
return -1;
with
if (dp != destend && sp != srcend)
return -1;
and that's it. || defends from data corruption and some kind of programming
mistakes, but actually that's not the purpose of data compression.
Best regards, Andrey Borodin.