At Thu, 28 Feb 2019 13:32:17 +0300, Surafel Temesgen <surafel3...@gmail.com> wrote in <calay4q_trfn2z1oqcpxckb5diy+a7m5hhg4vov5d1bawpf+...@mail.gmail.com> > On Sun, Feb 24, 2019 at 12:27 AM Tomas Vondra <tomas.von...@2ndquadrant.com> > wrote: > > > > > I'm sorry, I still don't understand what the supposed problem is. I > > don't think it's all that different from what nodeMaterial.c does, for > > example. > > > > > sorry for the noise .Attache is complete patch for incremental approach
Mmm. It seems just moving reading-all-before-return-the-first-tuple from LIMIT_INITIAL to LIMIT_RESCAN. If I read it correctly node->conut is not correct since it is calculated as "the percentage of the number of tuples read *so far* excluding the offset portion.). | while (node->position - node->offset >= node->count) | { | slot = ExecProcNode(outerPlan); | (if Tupleis Null then break;) | tuplestore_puttupleslot(node->tuple_store, slot); | cnt = tuplestore_tuple_count(node->tuple_store); | node->count = ceil(node->percent * cnt / 100.0); | } If I'm missing nothing, this seems almost same with the follows. while ((position - offset) * percent / 100 >= (position - offset) * percent / 100) {} In the first place, the patch breaks nodeLimit.c and build fails. ==== - * previous time we got a different result. + * previous time we got a different result.In PERCENTAGE option there are + * no bound on the number of output tuples */ */ ==== regards. -- Kyotaro Horiguchi NTT Open Source Software Center