On 30/06/18 03:03, Tomas Vondra wrote:
On 06/29/2018 04:51 PM, Teodor Sigaev wrote:

I tried to attack the cost_sort() issues and hope on that basis we can solve problems with 0002 patch and improve incremental sort patch.


OK, will do. Thanks for working on this!

I hope, now we have a better cost_sort(). The obvious way is a try all combination of pathkeys in get_cheapest_group_keys_order() and choose cheapest one by cost_sort().

But it requires N! operations and potentially could be very
expensive in case of large number of pathkeys and doesn't solve the
issue with user-knows-what-he-does pathkeys.

Not sure. There are N! combinations, but this seems like a good candidate for backtracking [1]. You don't have to enumerate and evaluate all N! combinations, just construct one and then abandon whole classes of combinations as soon as they get more expensive than the currently best one. That's thanks to additive nature of the comparison costing, because appending a column to the sort key can only make it more expensive. My guess is this will make this a non-issue.

[1] https://en.wikipedia.org/wiki/Backtracking


We could suggest an order of pathkeys as patch suggests now and if cost_sort() estimates cost is less than 80% (arbitrary chosen) cost
of user-suggested pathkeys then it use our else user pathkeys.


I really despise such arbitrary thresholds. I'd much rather use a more reliable heuristics by default, even if it gets it wrong in some cases (which it will, but that's natural).

regards

Additionally put an upper limit threshold on the number of combinations to check, fairly large by default?

If first threshold is exceeded, could consider checking out a few more selected at random from paths not yet checked, to avoid any bias caused by stopping a systematic search.  This might prove important when N! is fairly large.


Cheers,
Gavin


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